Fungal reforestation
Posted: Fri Oct 27, 2023 3:03 pm
Good morning, I would like to post here an idea of technology for the myconids, the technology will allow all 2-cost infantry and perhaps even 3 of the myconids to be able to build more basic myconid structures such as their mine and barrier version that will be researched in the mycelium farm for 5~7 turns
Description: With advances in research and a greater amount of resources, myconids began to develop spores and structures that were cheaper and easier to build, speeding up the process of terraforming the surrounding environment, providing more suitable places for their survival, thus, myconid soldiers receive knowledge and spores capable of quickly propagating throughout the environment environment while being easy to cultivate.
This will be a version of landmines for the myconids with the following statistics:
Hp -> 15
Attack -> 10 fixed damage
Armor against physical and energy attacks -> 3/1
Vision -> 1
Area of effect -> 1
It will have the toxin effect and explode, affecting everything within 1 square of him, as well as he will have an ability that every 4~6 turns within 2~3 squares of him he will be able to instantly generate another one just like it, thus spreading around the surrounding area, with the following description: Large pockets of spores are cultivated in the soil by removing all surrounding vegetation, expelling large quantities of spores into the air, slowly modifying the environment and air with their spores,such pockets can reach up to 1 meter in height, storing large quantities of spores within themselves that explode at the slightest impact, leaving the surrounding area very difficult to breathe and toxic due to the different types of spores released.
And this will be like a barrier for the myconids, having the following statistics:
Hp -> 45
Attack -> 5
Armor against physical and energy attacks -> 5/2
Vision -> 4
It will have a 1 range effect that will cause poison -2 movement slow, with its special ability being able to just build another one of itself in a barrier-like manner. of thorns from the Age of Fantasy elves, thus being a very useful defense for the myconids, having the following description: As the battles progressed, the myconids began to suffer more and more against enemies with heavy weapons and having their structures destroyed in attacks and bombardments, so as a way to protect their buildings, they developed these huge twins capable of building others of them alone, offering solid and self-sufficient protection, making it difficult for people to pass through invaders through their territory, expelling small poisonous spores and using their roots to slow down enemies attacking them from beneath the ground.
Description: With advances in research and a greater amount of resources, myconids began to develop spores and structures that were cheaper and easier to build, speeding up the process of terraforming the surrounding environment, providing more suitable places for their survival, thus, myconid soldiers receive knowledge and spores capable of quickly propagating throughout the environment environment while being easy to cultivate.
This will be a version of landmines for the myconids with the following statistics:
Hp -> 15
Attack -> 10 fixed damage
Armor against physical and energy attacks -> 3/1
Vision -> 1
Area of effect -> 1
It will have the toxin effect and explode, affecting everything within 1 square of him, as well as he will have an ability that every 4~6 turns within 2~3 squares of him he will be able to instantly generate another one just like it, thus spreading around the surrounding area, with the following description: Large pockets of spores are cultivated in the soil by removing all surrounding vegetation, expelling large quantities of spores into the air, slowly modifying the environment and air with their spores,such pockets can reach up to 1 meter in height, storing large quantities of spores within themselves that explode at the slightest impact, leaving the surrounding area very difficult to breathe and toxic due to the different types of spores released.
And this will be like a barrier for the myconids, having the following statistics:
Hp -> 45
Attack -> 5
Armor against physical and energy attacks -> 5/2
Vision -> 4
It will have a 1 range effect that will cause poison -2 movement slow, with its special ability being able to just build another one of itself in a barrier-like manner. of thorns from the Age of Fantasy elves, thus being a very useful defense for the myconids, having the following description: As the battles progressed, the myconids began to suffer more and more against enemies with heavy weapons and having their structures destroyed in attacks and bombardments, so as a way to protect their buildings, they developed these huge twins capable of building others of them alone, offering solid and self-sufficient protection, making it difficult for people to pass through invaders through their territory, expelling small poisonous spores and using their roots to slow down enemies attacking them from beneath the ground.