Are the Undead a little too strong?
Posted: Tue Nov 07, 2023 12:59 pm
Hello again Devs!
Sorry for the interruption, I needed to ask this because while playing as humans against undead (It was a skirmish match with the undead set to Ai-hard)
I had fun, but notice a little problem with the balance of the match, one of which is the undead's ease of access to a powerful unit known as skeleton monster unit, under any condition this would be fine, however while a player can use these units early on, say 3 turns, these units are extremely powerful in both early and mid game, monster skeleton units possess strong pierce armor (arrows), and blade armor (melee), even a 1 turn monster skeleton unit like the denizen can easily outmatch other race 1 turn unit.
that's not to say they are too powerful, but after the recent update, the undead faction now possess the most amount of units and diverse cast of units, of which many do not have easy counters or counters in general, for examples, undeads possess skeletons (immune to certain debuffs: like poisons and chills (makes sense) (burnable works too), zombies too, divine class as well, and the wight) however playing as a human faction is a losing streak because either the humans are underpowered or the undead possess so many immunities that grant them strong durability, all undead possess resistances to arrows and projectiles, so for them to possess resistance to poisons, chills and lightning makes them strong, if not for the skeletons they would be immune to fire, almost all the undead units are far stronger than they should be.
another example, undead dragons are by far the greatest combo, being considered dragons, they have flight and have strong damage and durability (especially melee), but are almost immune to arrows, the one weakness of dragons, although I have to give credits for buffing the zombies, they needed that, but the fact remains that the undead possess so much immunity.
Meanwhile the human factions has only one to two hard counters, that being the hospitaller and Imperial units, both of which are strong but can be countered by the many classes of undead, though it should be noted that I was playing against ai on hard so it could be a skill issue, still 1 turn undead werewolf unit that is a better version of monster skeleton denizen is way stronger for it's cost, effectively being spammable while maintaining way of a strong armor, and defeating a human faction in turns.
Thank you for reading this.
Sorry for the interruption, I needed to ask this because while playing as humans against undead (It was a skirmish match with the undead set to Ai-hard)
I had fun, but notice a little problem with the balance of the match, one of which is the undead's ease of access to a powerful unit known as skeleton monster unit, under any condition this would be fine, however while a player can use these units early on, say 3 turns, these units are extremely powerful in both early and mid game, monster skeleton units possess strong pierce armor (arrows), and blade armor (melee), even a 1 turn monster skeleton unit like the denizen can easily outmatch other race 1 turn unit.
that's not to say they are too powerful, but after the recent update, the undead faction now possess the most amount of units and diverse cast of units, of which many do not have easy counters or counters in general, for examples, undeads possess skeletons (immune to certain debuffs: like poisons and chills (makes sense) (burnable works too), zombies too, divine class as well, and the wight) however playing as a human faction is a losing streak because either the humans are underpowered or the undead possess so many immunities that grant them strong durability, all undead possess resistances to arrows and projectiles, so for them to possess resistance to poisons, chills and lightning makes them strong, if not for the skeletons they would be immune to fire, almost all the undead units are far stronger than they should be.
another example, undead dragons are by far the greatest combo, being considered dragons, they have flight and have strong damage and durability (especially melee), but are almost immune to arrows, the one weakness of dragons, although I have to give credits for buffing the zombies, they needed that, but the fact remains that the undead possess so much immunity.
Meanwhile the human factions has only one to two hard counters, that being the hospitaller and Imperial units, both of which are strong but can be countered by the many classes of undead, though it should be noted that I was playing against ai on hard so it could be a skill issue, still 1 turn undead werewolf unit that is a better version of monster skeleton denizen is way stronger for it's cost, effectively being spammable while maintaining way of a strong armor, and defeating a human faction in turns.
Thank you for reading this.