Dwarft alchemist
Posted: Tue Nov 07, 2023 1:18 pm
hello devs, its me Pedro Constitute
one final message of the day, what are the plans for Dwarfs alchemist, is there anyway to allow the alchemist to have a more diverse spell slot / Skills? I realize the dwarfs alchemist are a niche pick, generally people will pick them over the small buffs it gives them, but it feels underpowered and not all that good, considering the dwarfs units already have the runes, and strong clerics and priest, but the alchemist feels less important and could use a new spell or potions to give the dwarf, my suggestion is additional movement speed, not anything involve with armor, but speed enhancement, since the alchemist already gives double strike to melee units, why not say a mead or beer drink (any liquor or potions) that enhances speed only, apply it to maybe only melee or even add it to shooter cast, maybe a drink that increase mental resistance (magic resistance really) or even have them provide oils for machines (alchemist works all kinds of liquids and materials not just drinks) that can provide speed for carts or even have them cast a spell / skill on an enemy called oil or lamp oil (that allows units to receive more fire damage) they have poison as their default ability so they don't need enhancement there, but generally buff to speeds, maybe a unique ability, throw lanterns (Liquid light) which can increase sight for dwarfs or even blind foes like proto flare cans, and lastly, drinks for boars to either enhance their speeds for or riders or even invisibility potion (this could be too strong so feel free to say no to it)
one final message of the day, what are the plans for Dwarfs alchemist, is there anyway to allow the alchemist to have a more diverse spell slot / Skills? I realize the dwarfs alchemist are a niche pick, generally people will pick them over the small buffs it gives them, but it feels underpowered and not all that good, considering the dwarfs units already have the runes, and strong clerics and priest, but the alchemist feels less important and could use a new spell or potions to give the dwarf, my suggestion is additional movement speed, not anything involve with armor, but speed enhancement, since the alchemist already gives double strike to melee units, why not say a mead or beer drink (any liquor or potions) that enhances speed only, apply it to maybe only melee or even add it to shooter cast, maybe a drink that increase mental resistance (magic resistance really) or even have them provide oils for machines (alchemist works all kinds of liquids and materials not just drinks) that can provide speed for carts or even have them cast a spell / skill on an enemy called oil or lamp oil (that allows units to receive more fire damage) they have poison as their default ability so they don't need enhancement there, but generally buff to speeds, maybe a unique ability, throw lanterns (Liquid light) which can increase sight for dwarfs or even blind foes like proto flare cans, and lastly, drinks for boars to either enhance their speeds for or riders or even invisibility potion (this could be too strong so feel free to say no to it)