Farm
Posted: Fri Nov 24, 2023 11:14 am
It seems that I have totally forgotten to post this idea here and have just remembered it now.
Farm
A farm is used to raise a variety of crops with varying effects.
Cost: still unsure
HP: 20
Idea A
-Requires worker to work (or inside)
-Produces crops (like mines although many available choices instead of random)
Idea B
-Requires worker to work (or inside)
-Produces crops (like mines)
-Each culture can have their unique crops researchable in their cultural building (not sure for european where)
Idea C
-much like B, each culture barracks have their unique crop research but instead of them being the trainable in a "farm", what you research is going to be the type of farm you will be able to build.
-still require worker to work
Neutral
Wheat
Barley
Crops ideas
Slavic
Not sure
Greek and rome
-Olive
Japanese
-Rice
Meso american
-corn
Farm
A farm is used to raise a variety of crops with varying effects.
Cost: still unsure
HP: 20
Idea A
-Requires worker to work (or inside)
-Produces crops (like mines although many available choices instead of random)
Idea B
-Requires worker to work (or inside)
-Produces crops (like mines)
-Each culture can have their unique crops researchable in their cultural building (not sure for european where)
Idea C
-much like B, each culture barracks have their unique crop research but instead of them being the trainable in a "farm", what you research is going to be the type of farm you will be able to build.
-still require worker to work
Neutral
Wheat
Barley
Crops ideas
Slavic
Not sure
Greek and rome
-Olive
Japanese
-Rice
Meso american
-corn