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Elf(?) - Shapeshifter - ANSWERED
Posted: Sat Feb 14, 2015 12:29 pm
by Stratego (dev)
A unit that changes its form on the beginning of every turn.
So on firt turn he is an archer, next turn he is an Ent, next turn he is a wolf - and so on.
Re: Elf(?) - Shapeshifter
Posted: Sat Feb 14, 2015 1:32 pm
by dust-n-steel
It's to random for me, but maybe we should start a vote?
Re: Elf(?) - Shapeshifter
Posted: Sat Feb 14, 2015 5:58 pm
by max-damage
It sounds really cool, but will the change be random or a preset cycle?
Re: Elf(?) - Shapeshifter
Posted: Sat Feb 14, 2015 7:25 pm
by Stratego (dev)
i thought random.
Re: Elf(?) - Shapeshifter
Posted: Sat Feb 14, 2015 9:04 pm
by max-damage
That's cool, but if it were a preset cycle, it could add an element of strategy...otherwise it would be a crapshoot...i'd be really upset if i spent 30 turns training a platoon of shapeshifters, then sent them to attack an orc stronghold, only to have them suddenly turn into bunnies and be eaten by the orcs for dinner...

Re: Elf(?) - Shapeshifter
Posted: Sun Feb 15, 2015 2:55 pm
by patroid
Dont like that he can be all kinds mybe it should
be everytime a melee unit ir archer(everytime the same
stats) but look like another unit!
patroid
Re: Elf(?) - Shapeshifter
Posted: Wed Sep 23, 2015 7:58 pm
by Alexander82
The shapeshifter idea might be more like a feral druid unit (it's a common kind of druid from D&D and WoW).
A shapeshifter might have more forms:
Elven form: he is an archer with a ranged attack, or maybe just like an assassin, he can't be seen by normal units, he should have an healing skill.
Bird: flying and fast, low hp and no attack
Panther or Cheeta form: Very fast and with low attack
Lion or Tiger: more balanced version, normal speed and higher attack
Wolf: slower than a cheeta and weaker than a lion but gain a +1 bonus to attack and armors for any other wolf in a certain range (like 4 or something), because they fight in packs
Bear: Pretty slow but very strong and with high hp
A shapeshifter has an active skill to choose its form.
To change to another form the shapeshifter has to revert back to elven form (basically, when you want to change form you loose two turns)
When you change back in elven form you keep your damage (to prevent abuse). If the damage exceed the elven form hp you remain with 1hp.
To transform again you need at least half your hp full and the new animal form will be at full healt.
Re: Elf(?) - Shapeshifter
Posted: Thu Sep 24, 2015 6:54 pm
by lordtalamar
[quote="Alexander82"]The shapeshifter idea might be more like a feral druid unit (it's a common kind of druid from D&D and WoW).
A shapeshifter might have more forms:
Elven form: he is an archer with a ranged attack, or maybe just like an assassin, he can't be seen by normal units, he should have an healing skill.
Bird: flying and fast, low hp and no attack
Panther or Cheeta form: Very fast and with low attack
Lion or Tiger: more balanced version, normal speed and higher attack
Wolf: slower than a cheeta and weaker than a lion but gain a +1 bonus to attack and armors for any other wolf in a certain range (like 4 or something), because they fight in packs
Bear: Pretty slow but very strong and with high hp
Yes to all but he should heal 1/4 his health it's what druids do man heal as they shapeshift!.
I think the werewolf would be good a separate unit in the mansion for the undead. Werewolf can be swords man slow but strong,wolf quick but weak or hybrid faster and stronger but on a cool down aka can only werewolf for 2 rounds then had 4-5 round in all forms he should have strong armor because it's hard to hurt a werewolf. Of course he would need his own thread.
Re: Elf(?) - Shapeshifter
Posted: Thu Sep 24, 2015 7:53 pm
by Alexander82
It already have one in the undead section. I've also made some images
Re: Elf(?) - Shapeshifter
Posted: Wed Aug 30, 2017 10:00 pm
by Alexander82
Basically more or less our current druid shifter