Factory map / Campaign
Posted: Thu May 02, 2024 10:43 pm
I had an idea for a campaign (that I will be making) focused on manufacturing weapons your going to use in battle
(Already tested this in age of fantasy, think it'd work better in aoww though)
Using triggers I can make this process work
1. Player moves civ unit to marked tile with sign nearby explaining what it does
2. Civ activates condition of trigger moving them back to original space (reseting cycle) and spawning units on Map or in section of factory
3. "Worker" units either walk farther (more turns) to reach better unit spawners or spawned units progress in factory to become better and better units
I think it'd be a pretty interesting new way to play AOWW
Deciding whether or not to spend additional turns upgrading units or just deploying them
In AOWW you spend more turns to get better units, but in this map/Campaign you'd be able to "bail out" if it took too many turns to create a unit.
(Already tested this in age of fantasy, think it'd work better in aoww though)
Using triggers I can make this process work
1. Player moves civ unit to marked tile with sign nearby explaining what it does
2. Civ activates condition of trigger moving them back to original space (reseting cycle) and spawning units on Map or in section of factory
3. "Worker" units either walk farther (more turns) to reach better unit spawners or spawned units progress in factory to become better and better units
I think it'd be a pretty interesting new way to play AOWW
Deciding whether or not to spend additional turns upgrading units or just deploying them
In AOWW you spend more turns to get better units, but in this map/Campaign you'd be able to "bail out" if it took too many turns to create a unit.