Immortal reapers IMPLEMENTED
Posted: Tue Jun 25, 2024 10:13 am
Immortal repears
Cost: 4
Hp: 34
Armors: 1/1
Attack: 6
Range: 1
Actions: 3
Speed 4
Sight: 4
Bonuses: 50% to infantry,
Lifesteal, regeneration
On death drops Reaper corpses:
Hp: 10
Armors: 0/0
Speed 1 (2 in mycelium)
Sight: 2
Attack and range: 0
Action: 1
Abilities:
Regrow (4 turns) - turns back into immortal reapers
Corpse fertiliser - decreases the lenght of the regrow effect by 1, consumes a corpse.
Description: Myconids with many appendages that end with blades growing out of their bodies that they can use to shread infantry in melee. They have decent hp and many means of regeneration, thus nicknamed immortals.
Cost: 4
Hp: 34
Armors: 1/1
Attack: 6
Range: 1
Actions: 3
Speed 4
Sight: 4
Bonuses: 50% to infantry,
Lifesteal, regeneration
On death drops Reaper corpses:
Hp: 10
Armors: 0/0
Speed 1 (2 in mycelium)
Sight: 2
Attack and range: 0
Action: 1
Abilities:
Regrow (4 turns) - turns back into immortal reapers
Corpse fertiliser - decreases the lenght of the regrow effect by 1, consumes a corpse.
Description: Myconids with many appendages that end with blades growing out of their bodies that they can use to shread infantry in melee. They have decent hp and many means of regeneration, thus nicknamed immortals.