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About revising the HUMAN space roster based on inspirations from Five Nations

Posted: Sun Apr 06, 2025 1:52 am
by GeneralWadaling
Very recently I've played an space battle themed RTS named Five Nations, and that reminded me of space contents in Age of Galaxy, which has been pretty plain for the moment.
So here I've tried brainstorm some ideas into refining (or sorta reworking) the space rosters of factions.

Humans is probably the one easier to get started with, I'll largely base the ideas off the Federation from Five Nations.

Stations (buildings)
  • Factory
    Produces basic combat units up to destroyers or light cruisers
  • Starport
    Produces constructor, auxiliary and specialist ships, also produces production boosters (cargo ships) at late game with tech "Fleet Logistics".
  • Fleet Dockyard
    Produces larger and advanced warships
  • Mining Outpost
    Can only be built on rich mineral asteroids, produces production boosters, does not occupying factory count
  • Research Station
    Basic tech center. Also act as listening post that detects stealth.
  • Fleet Command Center
    Advanced tech center which provides techs unlocking and/or upgrading advanced ships.
  • Hab Station
    Provides +1 factory count.
    Can probably base its design off O'Neill cylinders:
    Image
Defenses
  • Defensive Barricades
    Garrisonable defense which provides cover for 1 unit that isn't a large ship.
  • Defense Station
    Light defense station which is primarily armed with weapons effective against fighters and lighter vessels.
    Can garrison up to 2 fighter wings.
  • Missile Battery
    Anti-ship defense station.
  • Starbase
    Mega building. Large defense complex designed as defensive strongpoints to endure sieges, armed with powerful array of heavy railguns and point defense missiles. Detects stealth.
    Starfighter wings in this carrier gains/replenishes a minor HP buff that wears off after leaving the carrier for 3 turns
    Also produces basic units.
    Can carry up to 4 units of any type.
Factory unit roster
  • Human scout wing
    Light spacecraft wing for mobile reconnaissance missions
  • Human starfighter wing
    Fighter superiority starfighter wing with primary role of screening enemy fighters
  • Human stealth starfighter wing
    Mid game anti-ship fighter wing that is stealthed
  • Torpedo Corvette
    Light attack ship armed with ranged anti-ship torpedo
    Cannot target fighter wings
  • Bomber Corvette
    Light attack ship armed with close range bomb catapults
    Cannot target fighter wings
  • Aegis Frigate
    Screen ship that is particularly effective at denying fighter wings with its point defense flak missiles and area denial system
    Projects an aura which slows nearby enemy fighter wings
  • Guided Missile Destroyer
    Basic capital ship which fires fairly long ranged missiles against ships and point defense missiles against fighter wings
    Detects stealth.
  • Strike Frigate
    Versatile missile artillery frigate that is a miniature arsenal ship capable of firing a series of (intercept-able) long-ranged guided missiles
Starport unit roster
  • Construction Fleet
    Basic constructor unit.
  • Invasion Fleet
    TC capture unit.
  • Engineering Frigate
    Specialist ship which can construct defenses and has a variety of defensive support abilities
    • Minefield
      Lays minefield
    • Hull Armor Reinforcement
      Augments physical armor of the target ally ship or station (while also carries a minor heal effect) for permanent duration
    • Shield Generator Refit
      Augments energy armor of the target ally ship or station for permanent duration
    • Hazard Removal
      Removes any debuff effects of the target ally ship or station
      Unlocked by "Hazard Response Crew" tech
  • Specialist Weapon Frigate
    Specialist ship which has a variety of offensive oriented tactical support abilities
    Armed with weapon dealing energy damage
    • EMP Strike
      Immobilizes and disables the target enemy ship briefly for 1 or 2 turns
    • Magnetic Burst
      An AoE offensive ability which slows and reduces physical armor of the affected enemies'
  • Escort Carrier
    A light carrier with space for 2 starfighter wings
    Armed with CIWS for self defense
    Starfighter wings in this carrier gains/replenishes a minor HP buff that wears off after leaving the carrier for 3 turns
  • Logistic Fleet
    Production booster
    Unlocked with tech "Fleet Logistics"
Fleet Dockyard unit roster
  • Nuclear Missile Cruiser
    Cruiser with sole purpose of carrying nuclear missile, launching it to devastate fortified enemy installations and fleets
    Armed with CIWS for self defense
  • Missile Cruiser
    Larger and even more durable version of missile destroyers while maintaining the same level of mobility
    Does not have stealth detection, but gains high-yield anti-ship missile ability that deals energy damage
  • Railgun Battleship
    Human's answer to any enemy capital ships armed with powerful mass driver weapons
    Armed with CIWS for self defense
  • Heavy Carrier
    Exceptionally durable carrier that can dock 4 starfighter wings
    Armed with multipurpose missiles for self defense
    Starfighter wings in this carrier gains/replenishes a minor HP buff that wears off after leaving the carrier for 3 turns