Unit balances in top level helicopter

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hannaconner
Posts: 1
Joined: Thu Jul 10, 2025 7:01 am

Unit balances in top level helicopter

Post by hannaconner »

these are only random examples to values
i just suggest making this top-level design first, and go into detailed stats with specific units after you have a fairly good top level approach.
(of course there can be specific units that are out of the standarsds/groups)


having this you will see approx how many ground troop will destroy a ship, and decide whether it is ok or not.
one thing i suggest: do not use many 1 turn cost units (minimize them), and do not define 10 or more turn cost units that is too much to wait for (or only a very few if necessary).
Stratego (dev)
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Posts: 15821
Joined: Fri Apr 25, 2014 9:28 pm

Re: Unit balances in top level helicopter

Post by Stratego (dev) »

thanks! please join discord all discussion are moved there since a few years - thanks!
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