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Ai worker

Posted: Sat Feb 21, 2015 12:46 pm
by balint
the current Ai workers have a poor use.
the ai builds it buildongs and then attacks with the workers.
my suggestion: they build catapults/towers/fortresses near their tcs.

Re: Ai worker

Posted: Sat Feb 21, 2015 12:53 pm
by Alex486
I agree with the idea.

Re: Ai worker

Posted: Sat Feb 21, 2015 1:53 pm
by ollie444
balint wrote:builds it buildongs
Why did this makes me laugh so much?

Re: Ai worker

Posted: Sat Feb 21, 2015 1:55 pm
by ollie444
Actually, I guess Einstein's quote explains that for me... :?

Re: Ai worker

Posted: Sat Feb 21, 2015 2:47 pm
by ejm29
:lol:

Re: Ai worker

Posted: Sat Feb 21, 2015 5:12 pm
by COOLguy
balint wrote:the current Ai workers have a poor use.
the ai builds it buildongs and then attacks with the workers.
my suggestion: they build catapults/towers/fortresses near their tcs.
Yes. I think if they built a castle or fortress (depending on the map) it would be more useful. Right now if a human attacks the AI tc, one catapult has complete superiority over the entire defense unless another catapult or knights magically stop it. A castle or fortress would make it much more costly to attack.

Catapults can be built by tc's or siege workshops, but castles and fortresses can only be built by workers.

But they must be made smart enough not to block their own path. :)

Re: Ai worker

Posted: Sun Feb 22, 2015 12:22 am
by ollie444
I have no idea of the current system, but I have an idea to for how this could work.
ai based on a priority system. Top priority for worker, would be to run away from the enemy, if they are close. Second would be to fix extremely damaged units. Second would be finishing off a nearly finished build. Also, closer things (path-finding) have higher priority. Things with the highest priority are done by workers.