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To be implemented - Multiplayer Game Limits

Posted: Sat Feb 21, 2015 11:40 pm
by COOLguy
"Well let's see I guess there are four ways to limit a game:

1) # of players standing - right now it is last player/team standing. It could be last "n" of players standing, where "n" is supplied by the game maker. Meaning that if "n" is 2, then the last 2 players left are the winners. There would need to be at least one more player than "n" selected. So if "n" is 2, there must be at least 3 players; if "n" is 4, there must be at least 5 players.

2) in real time - This would be selected in hours, and would begin counting down as soon as the game is started.

3) in turns - This is selected in turns

4) by date - The game is ended on a predetermined date (ie 2400 Greenwich Time March 17, 2015)

Any/all of these limits can be set on a multiplayer game. When one of the limits is reached, the game is ended and the winner declared (by most points). I think there should be notifications when the match is about halfway and 3/4 finished and on the last 5-1 hours/turns."

For the tournament, I think numbers 3 and 4 will be used (they should be implemented before the others). What does everyone think? Is it making sense or should I explain better?

Re: To be implemented - Multiplayer Game Limits

Posted: Sun Feb 22, 2015 9:27 am
by ejm29
I like it! And it makes perfect sense to me! ;)

Re: To be implemented - Multiplayer Game Limits

Posted: Sun Feb 22, 2015 9:50 am
by draakjee
i also think the last one (4) is the best for the tournament :)

Re: To be implemented - Multiplayer Game Limits

Posted: Tue Mar 17, 2015 12:44 am
by RiverRaider 1097
So you are saying when its time to skip a player instead of wait on him skip no matter the situation or time zone, also it sounds like the game must be played within 24 hr.time limit is this correct?

Re: To be implemented - Multiplayer Game Limits

Posted: Tue Mar 17, 2015 4:28 am
by COOLguy
Um, I think so, if I understand you correctly. Only if 24 hr is the selected game limit.