To be implemented - Multiplayer Game Limits
Posted: Sat Feb 21, 2015 11:40 pm
"Well let's see I guess there are four ways to limit a game:
1) # of players standing - right now it is last player/team standing. It could be last "n" of players standing, where "n" is supplied by the game maker. Meaning that if "n" is 2, then the last 2 players left are the winners. There would need to be at least one more player than "n" selected. So if "n" is 2, there must be at least 3 players; if "n" is 4, there must be at least 5 players.
2) in real time - This would be selected in hours, and would begin counting down as soon as the game is started.
3) in turns - This is selected in turns
4) by date - The game is ended on a predetermined date (ie 2400 Greenwich Time March 17, 2015)
Any/all of these limits can be set on a multiplayer game. When one of the limits is reached, the game is ended and the winner declared (by most points). I think there should be notifications when the match is about halfway and 3/4 finished and on the last 5-1 hours/turns."
For the tournament, I think numbers 3 and 4 will be used (they should be implemented before the others). What does everyone think? Is it making sense or should I explain better?
1) # of players standing - right now it is last player/team standing. It could be last "n" of players standing, where "n" is supplied by the game maker. Meaning that if "n" is 2, then the last 2 players left are the winners. There would need to be at least one more player than "n" selected. So if "n" is 2, there must be at least 3 players; if "n" is 4, there must be at least 5 players.
2) in real time - This would be selected in hours, and would begin counting down as soon as the game is started.
3) in turns - This is selected in turns
4) by date - The game is ended on a predetermined date (ie 2400 Greenwich Time March 17, 2015)
Any/all of these limits can be set on a multiplayer game. When one of the limits is reached, the game is ended and the winner declared (by most points). I think there should be notifications when the match is about halfway and 3/4 finished and on the last 5-1 hours/turns."
For the tournament, I think numbers 3 and 4 will be used (they should be implemented before the others). What does everyone think? Is it making sense or should I explain better?