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Lighter knights - IMPLEMENTED
Posted: Sat Feb 21, 2015 11:43 pm
by COOLguy
I mean the Hungarian Hussar, and the Light Cavalry. They are useful, but I think they need a bonus against Healers and workers. It makes no sense that it takes two hits to kill one of these. These two units should be able to kill them with one attack.
Re: Lighter knights
Posted: Sat Feb 21, 2015 11:53 pm
by balint
I agree.
Re: Lighter knights
Posted: Sun Feb 22, 2015 9:17 am
by ollie444
Yeah!
Re: Lighter knights
Posted: Sun Feb 22, 2015 9:36 am
by ejm29
I also agree!

Re: Lighter knights
Posted: Fri Feb 27, 2015 9:59 am
by rudhek
I agree

Re: Lighter knights
Posted: Fri Feb 27, 2015 3:26 pm
by Alexander82
i agree too

Re: Lighter knights - IMPLEMENTED
Posted: Fri Feb 27, 2015 7:28 pm
by Stratego (dev)
ok, in next version they will have bonus against them too.
Re: Lighter knights - IMPLEMENTED
Posted: Fri Feb 27, 2015 7:55 pm
by patroid
Indpnt agree.
Hungarian hussar-yes.
But light cavalary qouls be too op then...
Patroid
Re: Lighter knights - IMPLEMENTED
Posted: Sat Feb 28, 2015 7:43 am
by ollie444
Just give it less armor/health
Re: Lighter knights - IMPLEMENTED
Posted: Sat Feb 28, 2015 9:52 am
by Stratego (dev)
ok, how should lcavalry change?
Re: Lighter knights - IMPLEMENTED
Posted: Sat Feb 28, 2015 3:05 pm
by COOLguy
Well, I don't think that the L Cavalry would be OP if we added a bonus against workers and healers. It just didn't make sense why they would be able to survive more than one attack by a Light Cavalry or Hungarian Hussar. If the Light Cavalry doesn't need to change that's fine; but if we need to give him those bonuses, then we can just remove his pierce armor.
Re: Lighter knights - IMPLEMENTED
Posted: Sun Mar 01, 2015 9:00 am
by Stratego (dev)
ok, than i made it 50%-50%: so
- will have bonus against healers, (player should build a pike instead of healer if a lightcav. approaches)
- but not against workers
what do you think?
it is up on server.
Re: Lighter knights - IMPLEMENTED
Posted: Sun Mar 01, 2015 5:47 pm
by patroid
Why i sayed that??
An example.
A small map.
Guy A is a typical builder and produces workers first(3 turns)
To male a base and production centers.
Guy B is thinking getting many tcs in a short period of time
Is the right way and is building a light cavalery-3turns.
After 4 turns from beginning he reaches the tc of guy a
And attack his worker woth one hit.
In turn 5 he killed wotker nr2 and conqueres the tc.
Won after 5 turns.
If it killes with 2 hits guy a made a pike and killed
Guy b's cavalery and the game continues.
Bonus against healer - np.
Patroid
Re: Lighter knights - IMPLEMENTED
Posted: Sun Mar 01, 2015 6:42 pm
by Stratego (dev)
maybe we misunderstand each other.
lets try to clear the thoughts out:
now lightcav. it is like:
- have bonus against priests
- have no bonus against workers.
do u suggest changing it?
Re: Lighter knights - IMPLEMENTED
Posted: Sun Mar 01, 2015 10:05 pm
by COOLguy
Well this is fine. I am fine if it has no bonus with the worker, even if it doesn't make sense why he wouldn't. There is NO CHANCE that the Light Cavalry will be OP because it takes
3 light cavalry (9turns total!!!!!!!) for 1 pikeman (2 turns).
New change is fine by me - it is a good compromise.
Re: Lighter knights - IMPLEMENTED
Posted: Fri Apr 03, 2015 4:00 pm
by Alexander82
Can you do the same for the lancer/heavy lancer?
I saw that you need two attacks to kill a healer with a heavy lancer and i think it should have applied the same treatment
Re: Lighter knights - IMPLEMENTED
Posted: Tue Apr 07, 2015 5:14 pm
by DoomCarrot
Yeah, I agree, lancers should be able to kill them too.