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Shaolin Monk - ACCEPTED
Posted: Thu Feb 26, 2015 10:23 pm
by Alexander82
Hi, this is my first post on the board, and i'd like to give my 2 cents
What about a monk unit trained in the monastery?
It should be basically a melee hand to hand unit
It might have a counter ability (something like it deals additional damage when attacked) or an evade ability
It could also have a healing ability with a "self" range (he can only heal himself)
What do you think?
We might change the belt color based on the team
Re: Monk
Posted: Fri Feb 27, 2015 2:18 pm
by Alexander82
here the modified belt sprite
Re: Monk
Posted: Fri Feb 27, 2015 2:57 pm
by COOLguy
I'm confused: Why is he a hand to hand combat unit? That sounds more like a ninja or kung fu master.

Re: Monk
Posted: Fri Feb 27, 2015 3:00 pm
by Alexander82
Like a shaolin monk, trained in ascetic stuff and hand to hand combat.
It could be useful to train a combat unit at the monastery while you are full of healers
Re: Monk
Posted: Fri Feb 27, 2015 3:04 pm
by COOLguy
Oh, ok. He is mentioned in the pre-forum list. But it's okay, because I don't think he has a new thread to himself yet. You can see the idea there. I think he was gonna get a "stun" ability.
Re: Monk
Posted: Fri Feb 27, 2015 3:10 pm
by Alexander82
nice one, even though itshould be balanced (the chance should be different based on the unit you are going to stun)
Re: Monk
Posted: Fri Feb 27, 2015 3:11 pm
by COOLguy
Huh, so then an elephant archer is harder to stun than an ordinary archer??? Or do you mean like for the Hoplite?
Re: Monk
Posted: Fri Feb 27, 2015 3:15 pm
by Alexander82
yes, i had in mind the war elephant
so if you want it to stun any unit the monk should become a stronger unit slower to produce. You might also base the chance on remaining hp or armor
eg.
Stun chance= 80-remaining hp or
Stun chance= 100 - armor*10
Re: Monk
Posted: Mon Mar 02, 2015 11:23 am
by Alexander82
What you think of this one?
Re: Monk
Posted: Mon Mar 02, 2015 8:54 pm
by ollie444
Chance:
50 - (square root of health remaining * 3) + (armor * 4)
Re: Monk
Posted: Wed Mar 18, 2015 10:25 pm
by DoomCarrot
Hmm... I could see an evasive ability getting VERY annoying after a while. just throw a few of these guys on the front lines, with some archers to back them up, and as the opponent keeps trying to kill these little evasive guys you just peck at their front lines with archers.
Although I don't see how effective a bare fist could be against swordn'board

Re: Monk
Posted: Sat Mar 21, 2015 6:56 pm
by Alexander82
Well, they are expert martial artists, just use fantasy xD
Re: Monk
Posted: Mon Apr 27, 2015 6:07 am
by Alexander82
Ok, i think i need some stats for this unit. Any suggestion?
Re: Monk
Posted: Mon Apr 27, 2015 8:32 am
by silentz27
I think this unit have ability like meditate that regent lose life every turn
Re: Monk
Posted: Thu Apr 30, 2015 8:56 am
by ejm29
Perhaps the monk should have a bamboo stick? (As these where one of there weapons of choose)
Re: Monk
Posted: Fri May 15, 2015 2:30 pm
by Darkknight
Stats
Cost 4
Hp 20
Attack 5
Range 1
No armor
Speed 3
Sight 4
1 action
Spell resistance 100%
Re: Monk
Posted: Fri May 15, 2015 6:07 pm
by COOLguy
They should have complete resistance. They are monks, come on!

Re: Monk
Posted: Sat May 16, 2015 2:51 pm
by Darkknight
COOLguy wrote:They should have complete resistance. They are monks, come on!

Ok. I will change stats to 100% resistance
Re: Monk
Posted: Sun May 17, 2015 11:17 am
by Alexander82
Why don't spped 4
They are fast unarmored units, like iperagile guys

I think that it would be probably the first land unit with that range
Re: Monk
Posted: Tue Jul 07, 2015 6:51 pm
by Alexander82
edited image, one with a staff
Re: Monk
Posted: Fri Jul 10, 2015 4:19 am
by Darkknight
The one with no stick looks nicer.
Re: Monk
Posted: Fri Jul 10, 2015 9:10 am
by ejm29
I agree, the stick one looks epic! The other looks a little strange.
Re: Monk
Posted: Sun Aug 16, 2015 9:56 pm
by Alexander82
I created 2 versions with chinese halberds used in kung fu
Re: Monk
Posted: Sun Aug 16, 2015 10:46 pm
by COOLguy
I like the staff ones best. The halberds just look a little big and awkward, I think.
Re: Monk
Posted: Mon Aug 17, 2015 7:49 am
by Darkknight
Monk halberd 2 looks good but i also like the staff one more.
Re: Monk
Posted: Mon Aug 17, 2015 11:15 am
by Alexander82
Thanks guys
It was a try for something different

Re: Monk
Posted: Mon Aug 17, 2015 1:24 pm
by COOLguy
lol they weren't bad, the staff is just better imho.

Re: Monk
Posted: Tue Aug 18, 2015 12:16 am
by Alexander82
Yes, you are probably right
Re: Monk
Posted: Wed Aug 19, 2015 8:41 pm
by ejm29
I prefer the staff to. But the halberds also look cool

Re: Monk
Posted: Tue Sep 15, 2015 5:34 pm
by Alexander82
I made the image smaller, it should fit better the game now