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version 0.20..0.21 CLOSED version

Posted: Mon Mar 02, 2015 11:55 pm
by Stratego (dev)
new!: skeletons move less in water:
- knight, worker: has 50% speed in water (so movement 2tiles in water)
- other (3 movement units) have 34% speed making them move only 1tile in water.

up on server in 5 minutes.

please test it how it works - i had to modify the engine core parts so hopefully nothing got messed up.

Re: version 0.20

Posted: Tue Mar 03, 2015 6:58 am
by Stratego (dev)
and in 5 minutes, a version where all running games will also show slower movements for skeletons (not only newly created ones)

Re: version 0.20

Posted: Tue Mar 03, 2015 8:35 pm
by Stratego (dev)
new: nature call tech for elves: can see with animals eyes (you can try it on the continent bridge - there are animals)

Re: version 0.20

Posted: Sun Mar 08, 2015 7:35 pm
by Stratego (dev)
3 new skirmish maps.

up on server in 10 minutes.

Re: version 0.20

Posted: Mon Mar 09, 2015 8:04 pm
by Stratego (dev)
Change: AI: ranged units will not approach if they can already shoot to target
Change:WAYPOINTs: waypoints are cleared automatically if the unit could not get closer to the designated target for any reason


up on server in 10 minutes

Re: version 0.20

Posted: Tue Mar 10, 2015 5:47 am
by Stratego (dev)

Re: version 0.20

Posted: Mon Mar 16, 2015 12:55 am
by Stratego (dev)
some speedups for the AI
up on server in 10 minutes.

Re: version 0.20

Posted: Mon Mar 16, 2015 2:16 am
by Stratego (dev)
skirmisher will also drop corpse.
up on server in 5 minutes.

Re: version 0.20

Posted: Mon Mar 16, 2015 7:33 pm
by Stratego (dev)
cave troll is in.

Re: version 0.20

Posted: Wed Mar 18, 2015 7:45 pm
by Stratego (dev)
troll: can not counterattack
undead curse: now immediately disables the enemy, and disabled unit can not counterattack either.

up on server in 5 minutes,

Re: version 0.20

Posted: Fri Mar 20, 2015 6:35 pm
by ollie444
Where is it on the upgrade list?

Re: version 0.20

Posted: Fri Mar 20, 2015 10:22 pm
by Stratego (dev)
the troll? on the orc's column.

Re: version 0.20

Posted: Thu Mar 26, 2015 9:53 am
by Stratego (dev)
heavy wolf rider upgrade, tech and unit.

Re: version 0.20

Posted: Mon Mar 30, 2015 8:58 pm
by Stratego (dev)

Re: version 0.20

Posted: Mon Mar 30, 2015 10:05 pm
by Stratego (dev)
elven plant bridge is up on server in 5 mintutes.

Re: version 0.20

Posted: Thu Apr 02, 2015 9:59 pm
by Stratego (dev)
the on-device mapeditor (units layer) is available in AOF too!
up on server in 5 minutes.

Re: version 0.20

Posted: Sun Apr 05, 2015 9:53 pm
by Stratego (dev)
changes:
- the new catapult look
- mapeditor - some size optiomalizations, and fixing megaunits (like great castle) buggy handling.

Re: version 0.20

Posted: Mon Apr 13, 2015 8:46 am
by Stratego (dev)
at the weekend i played with animations, here is a pilot version of a zombie new undead unit - please tell me if it look good or bad having animations in game on units.

(the animation is jumping, not fluent yet, but i will make it fluent if u like)

up on server in 5 minutes.

Re: version 0.20

Posted: Thu Apr 16, 2015 8:16 pm
by Stratego (dev)
bonesight tech.
up in server in 5 minutes.

Re: version 0.20

Posted: Sun May 03, 2015 9:04 pm
by Stratego (dev)
A Whole new campaign (Shift) thanks to oliver!
A random map (two islands) thanks to oliver!

(and all "wall" and builting progress image modifications from AOS)

up on server in 10 minutes!

Re: version 0.20

Posted: Mon May 04, 2015 8:29 pm
by Stratego (dev)
new maps in skirmish section!
thanks to Svetogor!

up on server in 5 minutes

Re: version 0.20

Posted: Sun May 10, 2015 7:06 pm
by Stratego (dev)
memory optimalizations - speeds up a the game a bit. (like building a stable)

up on server in 5 minutes.

Re: version 0.20

Posted: Thu May 14, 2015 4:19 am
by Stratego (dev)
dragons.
details in dragons thread.

Re: version 0.20

Posted: Wed May 20, 2015 6:52 pm
by Stratego (dev)
DRAGONS! The green parts are ready from here: http://www.ageofstrategy.net/viewtopic. ... 956#p11956 !
please give me feedback!
it is up on server in 5 minutes!

Re: version 0.20

Posted: Thu May 21, 2015 5:15 pm
by ollie444
Yaaaaaaaaaa :mrgreen:

Re: version 0.20

Posted: Sat May 23, 2015 2:08 pm
by Stratego (dev)
two bugs are fixed now:
- the corpses does not vanish in time
- the vanishing effect is buggy on elf wolves - sometimes the effect is removed and a wolf without vanishing remains.

as i tried they work fine.

please test them and tell me if it works fine - thanks!

up on server

Re: version 0.20

Posted: Sun May 24, 2015 3:03 pm
by Stratego (dev)
"- the aura spell of the troll is not working"
fixed.


up on server in 10minutes.

Re: version 0.20

Posted: Tue May 26, 2015 10:25 pm
by Stratego (dev)
some performance fixups:
- ultra fast "build" selection (or returning from productions dialogs)
- little fastel loading existing games

(i am not happy with the fact i had to increase the min sdk to android 3.0 or higher - i will try reducing it back.)

(up on server in 10 minutes)

Re: version 0.20

Posted: Thu May 28, 2015 9:44 pm
by Stratego (dev)
more performance optimizations (this is the 4th day i do it - getting long...)
- loading all resources on starting up the app instead on each game load (textures, sounds and so on) - so slowing it a bit :)
- so speeding up maps launching
- progress display on app startup, and also on map loading.


up on server in 15 minutes.

Re: version 0.20

Posted: Tue Jun 09, 2015 8:37 pm
by Stratego (dev)
"- documentation: spells and abilities part in the unit stat-sheet"

up on server in 5 minutes