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Orcs Tech - Expert Plunderers DISCUSSING
Posted: Thu Mar 05, 2015 11:54 am
by Alexander82
EDITED
The proposals now is:
Researched tech that gives a player the following ability: Whenever an orc player conquer a tc a goblin raider is spawned. The goblin raider act as a money courier.
Re: Orcs Tech - Expert Plunderers
Posted: Thu Mar 05, 2015 6:03 pm
by ollie444
The name doesn't really suit orcs...
Maybe something like "Wreckage" or "Looting" even...
Re: Orcs Tech - Expert Plunderers
Posted: Thu Mar 05, 2015 11:01 pm
by Alexander82
Furious Raiders?
Re: Orcs Tech - Expert Plunderers
Posted: Fri Mar 06, 2015 6:20 pm
by ollie444
What about just "Raiding"?
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 5:51 pm
by Alexander82
I was thinking to revive the idea but with a different effect.
When a orc raid a TC a unit called "goblin looter" is spawned that acts as a money courier
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 5:52 pm
by samuelch
Nice.
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 5:54 pm
by LordOfAles
Why not simply reduce the production of your units currently producing by 1?I think there is more than a bag of gold in the city(applies only for enemies)
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 6:02 pm
by Alexander82
Because you have just captured the tc and it isn't producing anything at the start
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 6:05 pm
by LordOfAles
Not the captured TC.ALL Your buildings that are currently producing.Would make enemy think twice before giving away an TC.Cost should be 8 or 10
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 6:23 pm
by Sunrise Samurai
In a game with many tcs you could have that easily give say 15 turns production. A little op if you ask me
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 6:26 pm
by LordOfAles
I meant for it to work like "Production boost consumable" mechanism
Re: Orcs Tech - Expert Plunderers
Posted: Tue Aug 22, 2017 6:34 pm
by Alexander82
Sunrise Samurai wrote:In a game with many tcs you could have that easily give say 15 turns production. A little op if you ask me
Do you mean my idea or ales idea?
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 8:21 pm
by Alexander82
image
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 8:25 pm
by Puss_in_Boots
I think I would like better to have goblin couriers spawn from out a stolen TC they could be used TC production booster or even bombs as well if no ones really gonna use them.
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 8:28 pm
by Alexander82
Ok so what about we might make this a new unit that is buildable at tcs and you get a free one when capturing a tc?
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 8:31 pm
by Puss_in_Boots
Sounds good I might get an image out sometime.
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:30 pm
by Alexander82
Goblin raider
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:32 pm
by Puss_in_Boots
Not accepting the wait huh?
Well it doesn t matter what I had in mind wasn't really as good as this. Good Job.
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:35 pm
by Alexander82
I've been inspired xD
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:49 pm
by LordOfAles
Sorry but i dont think image really fits.It looks like half goblin(dat face)half orc(its structure)
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:52 pm
by Alexander82
I used the goblin slave ad a base. It is just a different position.
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:54 pm
by LordOfAles
It has a body of an orc lol,it just looks that strong
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:55 pm
by Alexander82
It is pretty slim imho
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 9:56 pm
by LordOfAles
U think im blind?

Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 10:02 pm
by MightyGuy
The images was perfect now, no need to edit.
Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 10:03 pm
by Alexander82
MightyGuy wrote:The images was perfect now, no need to edit.

Re: Orcs Tech - Expert Plunderers
Posted: Sat Aug 26, 2017 10:05 pm
by LordOfAles
yea i got rkt

Re: Orcs Tech - Expert Plunderers
Posted: Thu Aug 31, 2017 4:46 pm
by Alexander82
Daniel can you tell me if this is accepted?
All those dunamics should be in game more or less, the only new thing should be the ability to spawn one of this when capturing a tc.
Re: Orcs Tech - Expert Plunderers
Posted: Thu Aug 31, 2017 6:28 pm
by Stratego (dev)
Yes. It can not work now. But i try coming up with alternative idea.
Re: Orcs Tech - Expert Plunderers DISCUSSING
Posted: Fri Sep 01, 2017 12:11 am
by Alexander82
Do you have something in mind?
We might add an ability called "throw torch" that inflict a burning effect to a target building.