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Structure: Gate - IMPLEMENTED
Posted: Sun Oct 05, 2014 1:12 pm
by anvil
we can build walls and keep the enemy out but this also keeps the good guys in.
how about gates.
these would allow friendlies to pass thru but keep enemies out.
three types
1: wooden gateway with wooden gates.
2: stone gateway with iron bound gates
3: stone gateway with portcullis.
if gates are closed they act as walls.
gates would take one turn to open, stay open one turn, and one turn to close. if an enemy is adjacent to the gate during these turns, the gate stays open. if a friendly is there, then a melee happens. if friendly loses, or no friendly is there, enemy advances into gate and captures the gateway. this way there is a chance that they could be captured, not destroyed.
Re: new structure_ gates
Posted: Sun Oct 05, 2014 2:03 pm
by COOLguy
Yes, yes, I like!
Why not only good guys go through all times?
P.S. You can do practically the same thing with towers, fortresses, etc.
Re: new structure_ gates
Posted: Thu Oct 09, 2014 5:08 pm
by ollie444
Towers can do this without open/close. However this does sound very cool.
I think this should be one type, the last one.
Strong as walls/slightly weaker, and cost 4 turns instead of 3 (so people wont use it instead of walls)
Towers would have to cost over 4 turns to make, so they aren't used instead.
I personally think you should be able to open/close them once a turn.
So turn 1, you open it and send archers through.
Turn 2, you close it before enemies can get to it.
Turns 3-5, enemies experience raining death!!!
Re: new structure_ gates
Posted: Thu Oct 09, 2014 6:02 pm
by COOLguy
Gates should be weaker. They are the keys to the city. Also make them the same cost - walls are tougher but you can go through gates.
Re: new structure_ gates
Posted: Sun Oct 12, 2014 11:31 pm
by anvil
good ideas, guys!
I was thinking how to make these different from towers.
the purpose of towers is healing and firing and your movement is used up to enter. maybe it should cost all movement to leave a tower as well?
tower upgrades could be more healing per turn, and fewer movement points lost when leaving
a gate, when open, only deducts road movement rate but gives no defense if in the gate when open during combat.
gate upgrades could be quicker opening and an added attack bonus when defending in an open gate.
Re: new structure_ gates
Posted: Sun Oct 12, 2014 11:39 pm
by anvil
I don't have the tools to make icons unless someone knows of an app for my smartphone.
would someone like to do a gate icon?
thanks
Structure: gate
Posted: Sat Jan 10, 2015 12:51 pm
by cristipff
hi! i think the game will be easier if "gates" are added to possible upgrades (structures):
same statistics as wall but it can have :
more hp (i think 100 hp its good)
4 turns to build it
i want "gates" because allyed units can go through it. enemyes are bloched (for enemies it's like a normal wall)
i think it's a good idea
Re: new structure_ gates
Posted: Sat Jan 10, 2015 1:34 pm
by cristipff
i also want to say that gates can open and close automatically...so alies can go through them and enemies need to destroy them
and assasins could go through them without being seen

Re: new structure_ gates
Posted: Tue Jan 20, 2015 6:50 pm
by patroid
Hi
I like the idea.
Patroid
New Structure: Gate
Posted: Sun Feb 08, 2015 11:14 pm
by Coronel
The gate would be a wall with a door-shaped hole in it. It would allow the player who built it to pass through, but to opposeing players it would act like a wall. It would possess the same properties as a wall, except battering rams would have a higher bonus.
Re: New Structure: Gate
Posted: Mon Feb 09, 2015 12:04 am
by max-damage
This has actually been suggested in another thread...
portcullis/gate
Posted: Mon Mar 16, 2015 10:47 am
by Darkknight
Builders should be able to make portcullis. It can carry 1 unit but doesnt heal the unit inside. It can attack enemy units in front of it. It will have weaker armour and health than the walls to not make the walls useless.
Cost 5
Hp 60
Attack power 6
Range 1
Armour 4
Pierce armour 4
Speed 0
Sight 7
Action/turn 1/1
Spell resistance 100%
Size 1×1
Re: portcullis/gate
Posted: Sun Mar 22, 2015 12:57 am
by Alexander82
good idea, i was thinking something like that too, a great up
Re: portcullis/gate
Posted: Sun Mar 22, 2015 11:50 am
by Stratego (dev)
neat idea. any image suggestion?
Re: portcullis/gate
Posted: Sun Mar 22, 2015 1:15 pm
by Alexander82
What about these?
Re: portcullis/gate
Posted: Sun Mar 22, 2015 2:04 pm
by Alexander82
The 2x1 version could provide more space for passage and double the hp
Re: portcullis/gate
Posted: Sun Mar 22, 2015 6:50 pm
by Alexander82
or these?
Re: portcullis/gate
Posted: Sun Mar 22, 2015 8:29 pm
by patroid
Both looks cool (we should use the 1x1 version)
What programm/app do u use to design??
Patroid
Re: portcullis/gate
Posted: Mon Mar 23, 2015 12:16 am
by Alexander82
Thank you!
I use Photoshop CC
Re: portcullis/gate
Posted: Wed Apr 01, 2015 10:15 am
by Darkknight
The stone version looks better
Gate House
Posted: Tue Apr 21, 2015 10:19 pm
by Richterman
Why not add a gate house that will function like a wall but also let ur troops through it while keeping enemy units out?
Re: Gate House
Posted: Wed Apr 22, 2015 6:10 am
by Stratego (dev)
please read the forum before posting, the "gate" was already mentioned - please find it so i can merge the topics - thanks.
Re: portcullis/gate
Posted: Wed Apr 22, 2015 6:28 am
by Alexander82
Daniel, there are some posts about that kind of structure. Can you merge them together?
Btw, why don't you place it in the next update? There are many people who really want that, even thought they vote for units usually
Re: portcullis/gate
Posted: Wed Apr 22, 2015 2:43 pm
by Stratego (dev)
This is what voting for. Put it onto vote list and vote!!

Re: portcullis/gate
Posted: Wed Apr 22, 2015 4:36 pm
by Alexander82
Ok which one are we going to go? wood or metal?
Re: portcullis/gate
Posted: Wed Apr 22, 2015 5:29 pm
by Stratego (dev)
currently my vote is on wood, but the metal also looks good, so could be better than wood... i would change it to have 1 px bigger holes in metal "grid".
Re: portcullis/gate
Posted: Wed Apr 22, 2015 7:02 pm
by Alexander82
ok, i'll make a new metal gate asap
Re: portcullis/gate
Posted: Wed Apr 22, 2015 7:06 pm
by Stratego (dev)
there are some posts about that kind of structure. Can you merge them together?
sure, pelase help me with links to topics to merge - thanks.
Re: portcullis/gate
Posted: Wed Apr 22, 2015 7:07 pm
by Alexander82
Re: portcullis/gate
Posted: Wed Apr 22, 2015 7:18 pm
by Stratego (dev)
thanks all topics are merged here.