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Unit - heavy catapult - IMPLEMENTED
Posted: Thu Mar 19, 2015 10:32 pm
by Stratego (dev)
i think we need an upgrade for the catapult, it got a little insignificant as i feel.
i suggest giving an upgrade version of it
- 6 turns (as usual on other unit upgrades)
- gives +1 range
- gives +1 speed (?)
- +20% power
- approx double HP (or + 50%)
- and default area damage, that can be incremented by the heated shot.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 19, 2015 10:48 pm
by DoomCarrot
hmm, sounds cool. Those stats seem pretty balanced for an upgrade.
although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Fri Mar 20, 2015 12:13 am
by COOLguy
Bring de HEAT!
Just call it a ballistics upgrade. We can save names like mangonel and onager for new units.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Fri Mar 20, 2015 4:55 am
by Stratego (dev)
yes, and no, maybe i was not so clear

:
1. i planned a tech: upgrade to heavy catapult (or mangonel) - this is an analogue of the "heavy knight upgrade" tech.
2. i planned a new unit type: heavy catapult (or mangonel) - this is an analogue of the "heavy knight" unit
the "heavy catapult" unit is able to build in a game if you have "ballistics" and "upgrade to heavy catapult" invented in that game, AND existing catapults of the player in the game are turning to heavy catapults.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Fri Mar 20, 2015 5:39 am
by DoomCarrot
Ohhh, I am a complete idiot, I was thinking a new unit, not an upgrade tech. For an upgrade tech heavy catapult would make sense, since it is just an upgraded version. I like the idea
Still think monganel would make a cool new unit though

Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Fri Mar 20, 2015 1:58 pm
by COOLguy
I like.

Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Fri Mar 20, 2015 6:19 pm
by ollie444
What about Armored Catapult?
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Mon Mar 23, 2015 9:17 am
by ejm29
I also like the idea of a catapult upgrade. The stats also seem pretty solid to me

elite catapult? reinforced catapult? Epic catapult of epicness?!?
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Mon Mar 23, 2015 11:05 am
by Alexander82
Improved catapult? Catapult Mark II xD
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Mon Mar 23, 2015 7:15 pm
by Stratego (dev)
anyone mind to try making the catapult image?
there can be 2 approaches:
- staying on top view: starting from the current catapult modifying it a little.
- (would be best) 3D appearance: having 3D feeling catapults for both normal and "heavy" versions.
(3d links i found
http://vignette3.wikia.nocookie.net/far ... 0528083902
http://www.pixeljoint.com/files/icons/c ... xumanu.gif
http://help.strongholdkingdoms.com/imag ... tapult.png
)
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Mon Mar 23, 2015 9:13 pm
by Alexander82
i might try to realize the third one, i'll make you know if i reach a good point
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Tue Mar 24, 2015 10:41 am
by Alexander82
What you think about this one?
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Tue Mar 24, 2015 11:28 am
by Alexander82
Taller one
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Tue Mar 24, 2015 1:13 pm
by Alexander82
For the heavy one i was thinking about just a recoloring into a metallic material and a more bulky catapult arm
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Tue Mar 24, 2015 1:45 pm
by COOLguy
These are cool!
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Tue Mar 24, 2015 9:53 pm
by Stratego (dev)
indeed!
suggestions:
- can we try the arm being in 45degree from ground? (like it is strained/pulled back, being right before launch)
- and i suggest a bigger request: can you make a sketch with a little more higher view angle? like an ISOmetric would be. (this is now almost front view, or maybe it is now a 10degree from being frontal, and i suggest trying it in approx 30degree)
Like this ones i like them very much i mean the angle (also the images is cool too, but i am showing here the angle):
http://www.geocities.ws/jeffdgreat/AoKsiege.html
from those this is the "catapult" in age of kings:
http://www.geocities.ws/jeffdgreat/onager.gif
I would also suggest reworking these images i just linked in, i think they are cool and maybe reworking is easier, and they are cool.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Wed Mar 25, 2015 12:16 pm
by Alexander82
Having a width limit of 32 pixel i had to change the angle a bit, this is a first scheme of the unit, tell me if you like it
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Wed Mar 25, 2015 3:03 pm
by patroid
More like this!!
(I now its a really really bad sketch...)
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Wed Mar 25, 2015 3:27 pm
by COOLguy
Yes I think more of the angle that patroid said.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Wed Mar 25, 2015 3:44 pm
by patroid
On your image it wozld look like this,
But try to make the hole unit 3d, perspective
Not ortographic!!
Patroid
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Wed Mar 25, 2015 7:11 pm
by Alexander82
Ok, i understand, it's just that it becomes pretty little for a siege unit, just imho
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 12:36 am
by Alexander82
This is another sketch
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 1:29 am
by Stratego (dev)
aoe onager resized, and contoured - i just wanted to check if it looks good or not by resizing and contouring.
(this can also be worked to look good)

- onager.png (1.75 KiB) Viewed 14540 times
also on terrain

- onager_terrain.png (40.45 KiB) Viewed 14540 times
maybe a little too tiny...
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 1:54 am
by COOLguy
Cool. I could not open your link up there. We could make it a little more different so it is not a complete rip.

Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 2:28 am
by Stratego (dev)
sure
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 2:33 am
by Stratego (dev)
i suggest making it a bit thicker / fatter (the wood parts)
this will make it look more robust / big that is needed when any other unit is standing next to it - will not look like a "toy" next to the unit.
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 10:16 am
by Alexander82
i've tried, in my previous sketch, to strech up the onager, but i don't know if it'll be tall enough, that's why i've choosen the front view in my previous sprite
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 6:51 pm
by Stratego (dev)
The "perspective tool" is awesome in Gimp!
it can rotate the image in 3D so we can easily change the angle.
here is a next sample, trying to make bigger catapult using the perspective tool on the previous image. (with only quick outlining)
Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Thu Mar 26, 2015 7:26 pm
by COOLguy
LOVE the perspective tool! But you really made it work well - mine never turns out that good.

Re: Unit - heavy catapult (and also an upgrade tech for it)
Posted: Fri Mar 27, 2015 5:12 pm
by patroid
Hi
I dont really like it sorry.
But maybe this??
Patroid