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Unit - heavy catapult - IMPLEMENTED

Posted: Thu Mar 19, 2015 10:32 pm
by Stratego (dev)
i think we need an upgrade for the catapult, it got a little insignificant as i feel.
i suggest giving an upgrade version of it
- 6 turns (as usual on other unit upgrades)
- gives +1 range
- gives +1 speed (?)
- +20% power
- approx double HP (or + 50%)
- and default area damage, that can be incremented by the heated shot.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 19, 2015 10:48 pm
by DoomCarrot
hmm, sounds cool. Those stats seem pretty balanced for an upgrade.

although HEAVY catapult is kinda a cheesy name I feel like, especially if it is going to have 2 move. Maybe a mangonel? It's basically just a large, very powerful version of a catapult.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Fri Mar 20, 2015 12:13 am
by COOLguy
Bring de HEAT! :twisted:

Just call it a ballistics upgrade. We can save names like mangonel and onager for new units.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Fri Mar 20, 2015 4:55 am
by Stratego (dev)
yes, and no, maybe i was not so clear :) :
1. i planned a tech: upgrade to heavy catapult (or mangonel) - this is an analogue of the "heavy knight upgrade" tech.
2. i planned a new unit type: heavy catapult (or mangonel) - this is an analogue of the "heavy knight" unit
the "heavy catapult" unit is able to build in a game if you have "ballistics" and "upgrade to heavy catapult" invented in that game, AND existing catapults of the player in the game are turning to heavy catapults.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Fri Mar 20, 2015 5:39 am
by DoomCarrot
Ohhh, I am a complete idiot, I was thinking a new unit, not an upgrade tech. For an upgrade tech heavy catapult would make sense, since it is just an upgraded version. I like the idea :)

Still think monganel would make a cool new unit though :D

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Fri Mar 20, 2015 1:58 pm
by COOLguy
I like. :)

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Fri Mar 20, 2015 6:19 pm
by ollie444
What about Armored Catapult?

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Mon Mar 23, 2015 9:17 am
by ejm29
I also like the idea of a catapult upgrade. The stats also seem pretty solid to me :) elite catapult? reinforced catapult? Epic catapult of epicness?!?

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Mon Mar 23, 2015 11:05 am
by Alexander82
Improved catapult? Catapult Mark II xD

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Mon Mar 23, 2015 7:15 pm
by Stratego (dev)
anyone mind to try making the catapult image?

there can be 2 approaches:
- staying on top view: starting from the current catapult modifying it a little.
- (would be best) 3D appearance: having 3D feeling catapults for both normal and "heavy" versions.
(3d links i found
http://vignette3.wikia.nocookie.net/far ... 0528083902
http://www.pixeljoint.com/files/icons/c ... xumanu.gif
http://help.strongholdkingdoms.com/imag ... tapult.png
)

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Mon Mar 23, 2015 9:13 pm
by Alexander82
i might try to realize the third one, i'll make you know if i reach a good point

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Tue Mar 24, 2015 10:41 am
by Alexander82
What you think about this one?

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Tue Mar 24, 2015 11:28 am
by Alexander82
Taller one

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Tue Mar 24, 2015 1:13 pm
by Alexander82
For the heavy one i was thinking about just a recoloring into a metallic material and a more bulky catapult arm

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Tue Mar 24, 2015 1:45 pm
by COOLguy
These are cool!

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Tue Mar 24, 2015 9:53 pm
by Stratego (dev)
indeed!

suggestions:
- can we try the arm being in 45degree from ground? (like it is strained/pulled back, being right before launch)
- and i suggest a bigger request: can you make a sketch with a little more higher view angle? like an ISOmetric would be. (this is now almost front view, or maybe it is now a 10degree from being frontal, and i suggest trying it in approx 30degree)

Like this ones i like them very much i mean the angle (also the images is cool too, but i am showing here the angle): http://www.geocities.ws/jeffdgreat/AoKsiege.html
from those this is the "catapult" in age of kings: http://www.geocities.ws/jeffdgreat/onager.gif

I would also suggest reworking these images i just linked in, i think they are cool and maybe reworking is easier, and they are cool.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Wed Mar 25, 2015 12:16 pm
by Alexander82
Having a width limit of 32 pixel i had to change the angle a bit, this is a first scheme of the unit, tell me if you like it

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Wed Mar 25, 2015 3:03 pm
by patroid
More like this!!

(I now its a really really bad sketch...)

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Wed Mar 25, 2015 3:27 pm
by COOLguy
Yes I think more of the angle that patroid said.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Wed Mar 25, 2015 3:44 pm
by patroid
On your image it wozld look like this,
But try to make the hole unit 3d, perspective
Not ortographic!!

Patroid

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Wed Mar 25, 2015 7:11 pm
by Alexander82
Ok, i understand, it's just that it becomes pretty little for a siege unit, just imho

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 12:36 am
by Alexander82
This is another sketch

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 1:29 am
by Stratego (dev)
aoe onager resized, and contoured - i just wanted to check if it looks good or not by resizing and contouring.
(this can also be worked to look good)
onager.png
onager.png (1.75 KiB) Viewed 14540 times
also on terrain
onager_terrain.png
onager_terrain.png (40.45 KiB) Viewed 14540 times
maybe a little too tiny...

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 1:54 am
by COOLguy
Cool. I could not open your link up there. We could make it a little more different so it is not a complete rip. :)

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 2:28 am
by Stratego (dev)
sure

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 2:33 am
by Stratego (dev)
i suggest making it a bit thicker / fatter (the wood parts)
this will make it look more robust / big that is needed when any other unit is standing next to it - will not look like a "toy" next to the unit.

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 10:16 am
by Alexander82
i've tried, in my previous sketch, to strech up the onager, but i don't know if it'll be tall enough, that's why i've choosen the front view in my previous sprite

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 6:51 pm
by Stratego (dev)
The "perspective tool" is awesome in Gimp!
it can rotate the image in 3D so we can easily change the angle.

here is a next sample, trying to make bigger catapult using the perspective tool on the previous image. (with only quick outlining)

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Thu Mar 26, 2015 7:26 pm
by COOLguy
LOVE the perspective tool! But you really made it work well - mine never turns out that good. :)

Re: Unit - heavy catapult (and also an upgrade tech for it)

Posted: Fri Mar 27, 2015 5:12 pm
by patroid
Hi
I dont really like it sorry.

But maybe this??

Patroid