Malfunction
Posted: Mon Mar 30, 2015 8:26 am
Sometimes tanks, aircraft and other machinery would play-up under the poor battlefield conditions to represent this how about when a machine reaches less than 25% health it has a small chance to "malfunction" during a malfunction one of the machines abilitys stops working for three turn (or untill fixed manually by another unit. The malfunction effect would depend on the unit (ie, a tank could be unable to fire the main cannon or move), the effect would be chosen out
of a few at random thoughts?
of a few at random thoughts?