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Malfunction

Posted: Mon Mar 30, 2015 8:26 am
by ejm29
Sometimes tanks, aircraft and other machinery would play-up under the poor battlefield conditions to represent this how about when a machine reaches less than 25% health it has a small chance to "malfunction" during a malfunction one of the machines abilitys stops working for three turn (or untill fixed manually by another unit. The malfunction effect would depend on the unit (ie, a tank could be unable to fire the main cannon or move), the effect would be chosen out
of a few at random thoughts?

Re: Malfunction

Posted: Mon Mar 30, 2015 3:17 pm
by COOLguy
cool.

Re: Malfunction

Posted: Mon Mar 30, 2015 3:43 pm
by Stratego (dev)
this would be irritating i think - i would be irritated as a player :)

Re: Malfunction

Posted: Mon Mar 30, 2015 6:25 pm
by COOLguy
I think it would be too :) . But it would be very rarely, right? And only to extremely damaged units.

Re: Malfunction

Posted: Tue Mar 31, 2015 9:03 am
by ejm29
Yes, very rarely. Like 5% chance if your health is below 50%, or possibly below 25% instead?

Re: Malfunction

Posted: Tue Mar 31, 2015 1:35 pm
by COOLguy
Well, maybe later in the game. :)