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Master Slinger - IMPLEMENTED
Posted: Tue Mar 31, 2015 2:08 am
by DoomCarrot
So, the slingers suck. Enough said.
Can we make an upgrade for them? perhaps it can give them a 3rd attack, because i think an upgrade for them should play on their strengths, which is dealing with many infantry at once from range. Possibly give them an extra attack or two as well.
Any ideas?
Re: Master Slinger.
Posted: Tue Mar 31, 2015 1:23 pm
by Alexander82
Good idea, could become an alternative to the crossbow archer
Re: quick Archer
Posted: Tue Mar 31, 2015 10:50 pm
by Alexander82
Why don't you merge your proposal with the master slinger one?
The unit that throws 2 times per turn is the slinger, and the master slinger would be its upgrade
Re: Master Slinger.
Posted: Tue Mar 31, 2015 11:20 pm
by Alexander82
A first design
Re: quick Archer
Posted: Wed Apr 01, 2015 1:46 am
by COOLguy
Undecided, but it sounds pretty cool.

Re: Master Slinger.
Posted: Wed Apr 01, 2015 1:47 am
by COOLguy
Ok except he is a pointy-head (pinhead

) and he has a flail.
But good direction with the rest.

Re: Master Slinger.
Posted: Wed Apr 01, 2015 3:16 am
by DoomCarrot
I like it.
Although I must agree he looks a bit pointy

Re: quick Archer
Posted: Wed Apr 01, 2015 3:21 am
by DoomCarrot
Isn't this a duplicate of a slinger?
And btw I just posted a topic about an upgrade for the slinger.
Daniel can you merge topics here?
Re: quick Archer
Posted: Wed Apr 01, 2015 3:58 am
by djlj46
I now see the quick archer is pettey mach the slinger
So I will go work on another idea
Re: Master Slinger.
Posted: Wed Apr 01, 2015 9:13 am
by Alexander82
I think that the sling looks more like it should now

Re: Master Slinger.
Posted: Wed Apr 01, 2015 4:53 pm
by DoomCarrot
That looks awesome, I like!

Re: Master Slinger.
Posted: Wed Apr 01, 2015 4:56 pm
by DoomCarrot
some stats:
Cost: 2
HP: 14
Attack: 6
Range: 4
Armour: 1
pierce armour: 1
Speed: 3
Sight: 5
Turns: 3 attacks
Re: Master Slinger.
Posted: Wed Apr 01, 2015 4:59 pm
by Stratego (dev)
nice! but: is it real that slingers had armor?
Re: Master Slinger.
Posted: Wed Apr 01, 2015 5:02 pm
by DoomCarrot
Daniel (the dev) wrote:nice! but: is it real that slingers had armor?
Ok, how about we remove the armor, maybe make their acuracy much greater like a true, MASTER slinger?

Re: Master Slinger.
Posted: Wed Apr 01, 2015 6:07 pm
by Stratego (dev)
good idea!
Re: Master Slinger.
Posted: Wed Apr 01, 2015 6:36 pm
by DoomCarrot
new stats:
Cost: 2
HP: 14
Attack: 6
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 5
Turns: 3 attacks
Accuracy: 90-100% (either very accurate or perfectly accurate)
Re: Master Slinger.
Posted: Wed Apr 01, 2015 6:55 pm
by Alexander82
i'll change it to a leather then
Re: Master Slinger.
Posted: Wed Apr 01, 2015 7:08 pm
by Alexander82
here
Re: Master Slinger.
Posted: Wed Apr 01, 2015 7:55 pm
by DoomCarrot
Hmm...
His helmet still looks a little bit weird for some reason. Other than that it looks really good. Maybe give him a slightly more fine looking shield than the original slinger?
Re: Master Slinger.
Posted: Fri Apr 03, 2015 10:31 am
by Alexander82
here
Re: Master Slinger.
Posted: Sat Apr 04, 2015 2:50 pm
by DoomCarrot
Oooooh, I really like the shield in the first picture.
Although they kinda look like ants

can we remove the helmet off of the first picture and see what it looks like?
Re: Master Slinger.
Posted: Sat Apr 04, 2015 3:53 pm
by patroid
Without helmet it doesent look good.
Why such a complycated helmet??
Mayve lile this??
Patroid
Re: Master Slinger.
Posted: Sat Apr 04, 2015 5:43 pm
by Alexander82
Well, this looks more like a pot on the head imho, i tried to make a simple round helm in the second pic, but it seemed strange, and i also wanted to keep the moustache
Re: Master Slinger.
Posted: Sat Apr 04, 2015 6:21 pm
by patroid
Ups wrong image.
Patroid
Re: Master Slinger.
Posted: Sat Apr 04, 2015 7:48 pm
by Alexander82
really better +1
Re: Master Slinger.
Posted: Mon Apr 06, 2015 2:16 am
by DoomCarrot
I like that. I am happy with how he looks now, anyone else have suggestions?
Re: Master Slinger.
Posted: Mon Apr 06, 2015 11:58 am
by Alexander82
I'd also like to rework a bit the normal one, that looks awful...
btw, i'd bring the range of the master version to 5
Re: Master Slinger.
Posted: Mon Apr 06, 2015 5:43 pm
by DoomCarrot
Do you think plus 2 range would be OP? Because slingers are affected by master archery I believe
Re: Master Slinger.
Posted: Mon Apr 06, 2015 8:42 pm
by Alexander82
I don't think so, if we make 5 range 3 attacks but low attack (or 2 attacks and normal damage)
Re: Master Slinger.
Posted: Wed Jun 24, 2015 7:14 am
by lordtalamar
Different take on it what if a 6 turn tech only learned in archery range made slinger production time 1 round with no improvements to them?