Upgrades don't apply to newer units. ANSWERED
- DoomCarrot
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Upgrades don't apply to newer units. ANSWERED
Title says it all. Sword mastery doesn't apply to legionaires (it should right?) and archery mastery doesn't apply to fire archers, and there are tooooons of other things that dont apply to other units but they should. I hope you can fix this soon Daniel, its annoying to spend 24 turns upgrading my infantry and than realize my legionaires are not affected by it 
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Stratego (dev)
- Site Admin
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Re: Upgrades don't apply to newer units.
this is for reason.
there are special units that are already "skilled" but cost more, or you can build standard units that can be upgraded.
there are special units that are already "skilled" but cost more, or you can build standard units that can be upgraded.
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Upgrades don't apply to newer units. ANSWERED
Ahh ok so this is intended? I guess that makes sense, hoplites with +2 armor and attack would be way OP
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Ness
Re: Upgrades don't apply to newer units. ANSWERED
Why archers upradges dont come for fire archers but they come for poison archers
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Upgrades don't apply to newer units. ANSWERED
Ness, I do have to agree with you on the fire arches. However, I think dan is right about units like legionairres
The day is coming when a single carrot, freshly observed, will set off a revolution.
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Ness
Re: Upgrades don't apply to newer units. ANSWERED
I think at blacksmith upradges should become for all units. Weaker units still get more profit from upradges in percents.
If attack is 5 and it rises 2 it rises 40%. If attack is 10 and it rises 2 it rises 20%.
If attack is 5 and it rises 2 it rises 40%. If attack is 10 and it rises 2 it rises 20%.