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Capture the flag
Posted: Fri Apr 03, 2015 12:12 am
by Alexander82
Even tough is the example i don't seem to have seen it in game so...
In this mode players should reach a certain point to get the flag and take it back to one of their tcs, if the unit that have taken the flag dies it drops it on the ground and another unit (enemy or friendly) can take it.
When a flag is brought home the next one spawn on another point (to avoid an easy win to someone who controls the flag spawn).
The first player who bring home a certain amount of flags is the winner.
Possible dynamics could be that you can't steal enemy tc,s or that any player have a safe zone in their base where no other player can attach his unit or enter inside
Re: Capture the flag
Posted: Sat Feb 13, 2016 5:15 am
by SomeGuy
I think we should start with creating a flag object, unless we want to use something else...
Re: Capture the flag
Posted: Sat Feb 13, 2016 1:32 pm
by COOLguy
There is the sign... That can work for now.

Re: Capture the flag
Posted: Sat Feb 13, 2016 3:15 pm
by DoomCarrot
I would put the flag in an area surrounded by rocks and build 3 castlels in a row at the entrance

Re: Capture the flag
Posted: Sat Feb 13, 2016 9:08 pm
by COOLguy
With catapults and cannons garrisoned

Re: Capture the flag
Posted: Sat Feb 13, 2016 10:56 pm
by DoomCarrot
Don't forget to throw in a heavy cat or two, now that we know how dangerous infantry are to castles.

Re: Capture the flag
Posted: Sun Feb 14, 2016 4:53 am
by TheBluePhoenix
Lol

Re: Capture the flag
Posted: Wed Feb 21, 2018 6:31 am
by godOfKings
godOfKings wrote:make a flag/war banner structure object, wen enemy unit gets close to the war banner, the banner turns into an enemy banner bearer unit, (u can use condition any enemy unit in area around flag and the trigger must b reactivated every time the banner bearer dies) if enemy can bring the banner bearer to his flag then he wins, if ally kills banner bearer the allied war banner respawns in same spot, if both sides steal the flag and have banner bearers then one bearer has to b killed while the other waits in spot of the flag for it to respawn
Thought I should post this in the right link
Re: Capture the flag
Posted: Wed Feb 21, 2018 6:38 am
by godOfKings
My suggestion for starting conditions is this
Each player starts of with a stable, a barracks, an archery range, and a church, they all shall have over 1000 hp so they can never b destroyed, the player cannot build workers but can build laborers and palisades, and yes the players shall also own one town, the town shall b surrounded by 4 gates which shall also have more than 1000 hp,
nothing shall b randomly generated but instead the map creator shall design all the triggers and starting conditions
The task is capture the flag, not the enemy town
Re: Capture the flag
Posted: Wed Feb 21, 2018 3:31 pm
by COOLguy
Someone should make a map to try out!
Re: Capture the flag
Posted: Wed Feb 21, 2018 4:34 pm
by Endless-Slayer
Have it so you have one troop and there's a bunch of triggers. Your troop respawns and it is multi-player. In the real capture the flag you have knives so... Also, make a capture the flag action mode with no turns otherwise it will be the death of the developer to balance the combat fairly
Also have kits and a lobby that would be nice
Re: Capture the flag
Posted: Wed Feb 21, 2018 6:27 pm
by General Brave
I.
Re: Capture the flag
Posted: Wed Feb 21, 2018 6:44 pm
by godOfKings
If more than two players r in game, then other triggers need to b deactivated wen any one player gets the banner, it shall b a lot of hard work so first as a trial make it with only two players
Re: Capture the flag
Posted: Wed Feb 21, 2018 6:47 pm
by makazuwr32
Why?
Can't you just say that the player who captures the flag wins?
Re: Capture the flag
Posted: Wed Feb 21, 2018 7:04 pm
by godOfKings
I mean wen the player is escorting his banner bearer to his flag, the trigger for capturing the flag from same spot by other players should b deactivated and reactivated again only if banner bearer dies on the way, I think this is an added hassle that can b worked on later after first checking whether wat I planned works on a 1v1 game
Re: Capture the flag
Posted: Wed Feb 21, 2018 7:07 pm
by godOfKings
And besides in game with multiple players, the player whose flag gets captured loses, to win u have to capture the flags of every other players and defeat them
Re: Capture the flag
Posted: Wed Feb 21, 2018 7:08 pm
by godOfKings
So as sunrise samurai posted somewhere, there should b a new trigger that declares defeat of individual players, not victory
Re: Capture the flag
Posted: Wed Feb 21, 2018 9:43 pm
by COOLguy
Just use the delete all units on the map
Re: Capture the flag
Posted: Wed Feb 21, 2018 10:11 pm
by Puss_in_Boots
COOLguy wrote:Just use the delete all units on the map
Yeah that's exactly what I suggested, it's the same effect!
About that triggers only working once thing. I believe I asked for repeating triggers at one point.
Re: Capture the flag
Posted: Wed Feb 21, 2018 11:31 pm
by General Brave
I have work the base, it's kind of like a City Warfare, all I need is the triggers and I think it's good for testing. Should your win after capturing the flag one or two times?
Re: Capture the flag
Posted: Thu Feb 22, 2018 11:29 pm
by General Brave
I kind of found a way but it would be easier if we had new triggers. Like; Unit Team 1 beside object, 50% Trigger 1 or 2, certain units dead in area, certain units are inflicted by, movement, sight, attack, in area. That's all that I remember that I need.