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Techs that makes units faster

Posted: Tue Apr 14, 2015 11:24 am
by Ness
Researched in advancement centre. Makes units 1 faster.

techs are

Advanced marching, for infantry
Advanced riding, for cavalry and elephant units
Advanced navigation, for ships

Re: Techs that makes units faster

Posted: Tue Apr 14, 2015 12:24 pm
by Alexander82
Its mostly like my proposal in the advancement center topic, i think it would be good

Re: Techs that makes units faster

Posted: Sun Apr 19, 2015 11:15 am
by ollie444
Seems a bit overpowered, how about a small drop it attack/armor to compensate slightly (-1 or -2)

Re: Techs that makes units faster

Posted: Sun Apr 19, 2015 11:21 am
by Alexander82
No! A tech must improve, because you can't "forget" the tech
But you might make the extra movement a skill-like ability, if you use the extra movement you have some downside until the end of turn

Re: Techs that makes units faster

Posted: Sun Apr 19, 2015 4:04 pm
by ollie444
Don't get me wrong, I like the idea, but it would kind of change the game- Elephants are supposed to be slow units, but this would make them just as fast as sword men. It would also double the speed of catapults making the heavy catapult an extremely overpowered unit! :!:

Re: Techs that makes units faster

Posted: Sun Apr 19, 2015 4:44 pm
by ejm29
Well in real life elephants can move pretty quickly when they need to, but machinery should probably not be effected.

Re: Techs that makes units faster

Posted: Sun Apr 19, 2015 8:56 pm
by Alexander82
ejm29 wrote:Well in real life elephants can move pretty quickly when they need to, but machinery should probably not be effected.
I think that the in-game slow movement of the elephants is due tue a matter of "control".
Anyway i think that siege unit shouldn't increase theyr movement speed