Page 1 of 1

Why ballista makes area damage? ANSWERED

Posted: Tue Apr 14, 2015 6:29 pm
by Ness
Ballista shouldnt make area damage. Why it makes? It should make much damage to single unit from longer range. Damage should be 15-20 and range should be 7-8.

Re: Why ballista makes area damage?

Posted: Sat Apr 18, 2015 4:12 pm
by Alexander82
A ballista arrow it's pretty big, i assume, so an area damage should be caused by it's arrow to hit a target behind another.
In that case area damage should be in a straight line

Re: Why ballista makes area damage?

Posted: Sun Apr 19, 2015 5:45 am
by patroid
No
Ballista arrows was made to break and splitter and
Splash around when they hit the ground -->
There has been iron parts and sharp wood particels
Flying around and making "area damage".

Patroid

Re: Why ballista makes area damage?

Posted: Sun Apr 19, 2015 6:05 am
by Ness
Ok but ballistas range should be 7-8 and accuracy should be very high. Ballista had longer range and better accuracy than bows.

Re: Why ballista makes area damage?

Posted: Sun Apr 19, 2015 10:28 am
by Alexander82
ok for longer range, but i'm not pretty sure about accuracy...

Re: Why ballista makes area damage?

Posted: Mon Apr 20, 2015 4:10 pm
by max-damage
patroid wrote:No
Ballista arrows was made to break and splitter and
Splash around when they hit the ground -->
There has been iron parts and sharp wood particels
Flying around and making "area damage".

Patroid
I'm fairly well versed in medieval siege technology, weaponry and techniques and I've never heard, seen or read anywhere about "splash" damage from a ballista bolt...

Re: Why ballista makes area damage?

Posted: Sun May 03, 2015 2:49 pm
by Darkknight
I think that ballista shouldn't make are damage. Just very high damage to a single enemy unit

ballista area damage

Posted: Mon May 11, 2015 10:14 am
by Darkknight
Why does ballista make area damage. Shouldnt it do a very high damage on 1 unit?

Re: ballista area damage

Posted: Mon May 11, 2015 12:30 pm
by Alex486
it already does high damage to one unit with out the area damage upgrade.

In midevial times, catapults shot everything from large boulders, to plague infested cows, to a bunch of small rocks. All three of which would inflict damage to multiple people than just to 1 person.

Re: ballista area damage

Posted: Mon May 11, 2015 12:32 pm
by COOLguy
Wasn't there already a topic for this?

Re: ballista area damage

Posted: Mon May 11, 2015 12:46 pm
by ejm29
Yes, I believe there is.

Re: Why ballista makes area damage?

Posted: Sat Jun 13, 2015 7:27 pm
by max-damage
Darkknight wrote:I think that ballista shouldn't make are damage. Just very high damage to a single enemy unit
I agree...even oversized units (catapults, elephants, etc...) would take a significant amount of damage from a 2 1/2 meter-long, 20-Kg sharpened wooden stake impacting them at around 150 Km/Hr...but it still wouldn't "splash"... ;) :lol:

Re: Why ballista makes area damage?

Posted: Sat Jun 13, 2015 8:08 pm
by Stratego (dev)
splash damage is "workaround" to the missing logic to handle damage "in the line of fire".
so when it is ready it should do damage to the targeted unit, and the unit behind that unit, and maybe a little to the unit behind the previous two.

Re: Why ballista makes area damage?

Posted: Sat Jun 13, 2015 10:24 pm
by COOLguy
Oh okay. That will be cool when it's ready.

Re: Why ballista makes area damage?

Posted: Sun Jun 14, 2015 9:04 am
by Ness
Ballista should be very different. Ballistas had high accuracy, high power and high range. Why it has area damage, bad accuracy and same range with bows.

I think stats should be changed

Cost 6
Power 20 (no area damage)
Range 7
Good accuracy

Re: Why ballista makes area damage?

Posted: Mon Aug 17, 2015 5:27 pm
by TheBluePhoenix
If the area damage thing is removed then there is no need to increase its turn cost

Re: Why ballista makes area damage?

Posted: Tue Aug 18, 2015 1:58 am
by DoomCarrot
WHAT?! Noooo!!! If we remove area damage, then I can no longer do my super OP strategy of making ballista fortified walls around my capital that can massacre hordes of attacking infantry in a single turn! :twisted:

Re: Why ballista makes area damage?

Posted: Tue Aug 18, 2015 5:43 am
by TheBluePhoenix
Me too. I mostly prefer ballista to catapuls for defence from a never ending army. recently i won 40 gems thanks to them even after my oponent had 8 Tcs and me only 3

Re: Why ballista makes area damage?

Posted: Tue Aug 18, 2015 4:29 pm
by Calibear
Ballista should have area damage, but only in the line of target should be affected. You will hit one unit but also damages two other units behind the target. Its like a spear (coz its larger than arrows) which will pierce in the formation of infantries.

Imagine a swordsman and a pikeman behind it against a ballista.

In scale of reality, there are 50 swordsmen and 50 pikemen which in medieval classic wave formation. On the far area, the group of 20 ballistas are bout to fire at them. Of course a ballista bolt can't kill 50 swordsmen, but maybe 2-4 of them. 20 ballistas X 2 units can kill =40 (minimal damage to be caused by probability). 40 swordsmen could be killed but there are probability that the pikemen suffered casualties, maybe 20 swordsmen and 20 pikemen, or 30 swordsmen and 10 pikemen and goes on...

Why ballista not accurate?

Posted: Tue Aug 18, 2015 4:49 pm
by Calibear
The reason lies beyond the projectile/bolt/arrow of the ballista. The ballista is an accurate construct of medieval engineers, but the projectile have variations. From spears to large log-like wooden stakes, they differ in accuracy. If a rigid metal spear is fired from a ballista, it would yield the best accracy but only 1-2 unit will be killed at great distances. If a large wooden stake is fired, it wouldn't be accurate and distant but it could demolish a battering ram or a wagon.

Since having these variations would be hard on programin the ballista, the characteristics are averaged. And there we have it, our infantry-N-cavalry-mopping-derp-BALListah! :lol: