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Spell: (race?) Clockspinning spell

Posted: Thu Apr 16, 2015 4:21 pm
by Stratego (dev)
On vanishing units or effects the spell adds a counter on the countdown counter or removes a counter.
all friendly effects will have +1 value, and all enemy effects will have -1.

i dont know which race/unit should have this spell.

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 12:43 am
by enrich
It can replace the vanishing +1 spell and be called timeshift

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 1:45 am
by MightyGuy
maybe for all races, i think this is actually for undeads

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 3:28 am
by enrich
Yup this would only be for undeads (for now...)

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 4:45 am
by MightyGuy
i agree. i will make an image

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 5:19 am
by MightyGuy

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 6:56 am
by Alexander82
Cool idea. This way undeads will have more ways to face elves. Do you think should be for necromancer or we might give it to the lich (since it is an high level spell) and leave the necro the +1 vanishing one (that is more in line with the class)

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 7:43 am
by enrich
Yeah it the spell becomes timeshift it wouldnt be fit the necromances.
But putting it on a lich would seem pointless since they have better things to do like summoning dragons and rasing skelelons. I think it its made into a spell for the lich it should have a small (2-3) area of effect but should have 8 turns to research. Or just simply 5 range instead of 3

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 7:46 am
by Alexander82
I agree with a wider range

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 8:15 am
by enrich
Then they could have it if they research it for 3 turns (curse is 4 turns and its a way better spell). And it should also be able to increase curses and such in a pinch

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 11:25 pm
by MightyGuy
;)

Re: Spell: (race?) Clockspinning spell

Posted: Fri Nov 04, 2016 11:26 pm
by Alexander82
MightyGuy wrote:;)
nice

Re: Spell: (race?) Clockspinning spell

Posted: Sat Nov 05, 2016 1:43 am
by MightyGuy
that image could be set as a another spell for specific unit.. (e.g lich, necromancer)