Page 1 of 2

Showing towers in the process of building - IMPLMENTED

Posted: Sat Apr 18, 2015 3:34 pm
by ollie444
Currently there is no way for telling if a tower is built on the other team, it could just be damaged. So you don't know if you can be hit or not.
Solutions:
1) coloring the tower
2) an indicator
3) Having a in-construction image for each unit

Re: Showing towers in the process of building

Posted: Sat Apr 18, 2015 4:46 pm
by ejm29
If you select the tower and then go into it's profile it will say "under construction" if it is still being build :)

Re: Showing towers in the process of building

Posted: Sat Apr 18, 2015 5:40 pm
by ollie444
Thanks

Re: Showing towers in the process of building

Posted: Sat Apr 18, 2015 7:03 pm
by ejm29
Np ;) but I think it would be pretty cool to have "under production" images. It would be a great touch :)

Re: Showing towers in the process of building

Posted: Sat Apr 18, 2015 7:27 pm
by COOLguy
#3 FO SHO! That would be cool (like AoE).

Re: Showing towers in the process of building

Posted: Sat Apr 18, 2015 7:48 pm
by Stratego (dev)
ok, i am open to any such images, if anyone can draw some i can put them in!
thanks!

Re: Showing towers in the process of building

Posted: Sun Apr 19, 2015 8:09 am
by ollie444
The good thing is they would be easier, as you just edit the structures already made. :D

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 4:16 am
by COOLguy
Images by Elvenprincess: ideas for towers in construction.
What do you think? :) (Three options - which should we do more of for the other structures?)

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 4:28 am
by Stratego (dev)
woaaa! awesome!
2. and 3. are the cool ones! (barely noticably differences)

but i vote for version 2. (less wood around it)

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 4:55 am
by Alexander82
i vote for 2 too

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 11:30 am
by RiverRaider 1097
Yeah me two good question answered )

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 1:58 pm
by COOLguy
Great thanks! :) I think Fortresses next (how many steps? Four again? Or eight?)

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 2:26 pm
by Alex486
We need to think about the impact of ambidexterity has on the images. 4 pics for no ambidexterity. 3 pics with ambidexterity

We also need images for the fortress which in my opinion will be used more often than the old 1 man tower.

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 3:33 pm
by Alexander82
With ambidextry you might do just 2nd, 3d and 4th image.
Anyway i think that you just go aroud the problem by tieing any image to a certain amount of the building's healt

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 3:47 pm
by Stratego (dev)
how many steps? Four again? Or eight?
i think this 3 images is enough generally, but it can be any on any building type (eg. a mega sized castle could have much more)
(Ambidextry is irrelevant - see how i plan it)

how i will implement is:
i will define all images a percentage where to show that (based on hp / maximal hp)

so we can define on any unit which image to show:
eg:
- from 0%: image 1
- from 50%: image 2
- from 80%: image 3
- When 100% the complete/final (the current) image.

on any building it can be any stages:
so maybe we can do on other building even like this:
- from 0%: image 1
- from 16%: image 2
- from 22%: image 3
- from 31%: image ...
- from 44%: image ...
- from 48%: image ...
- from 49%: image ...
- from 50%: image ...
- from 70%: image ...
- from 80%: image ...
- from 90%: image ...
- When 100% the complete/final (the current) image.

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 4:26 pm
by RiverRaider 1097
I like it, I think every tap from a worker ought to be a noticeable change( if that's possible )no matter how many times its tapped until complete.This is cool stuff )

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 6:07 pm
by Stratego (dev)
every tap from a worker ought to be a noticeable change
i disagree with this, anytime we can come up with a unit that has a minimal mending possiblity like mending 1, and i am sure we dont want to have 4000 images for a mega castle :)

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 6:26 pm
by RiverRaider 1097
Oh I know that I was basically agreeing with your 16%-100% post I should have said no matter how long it took

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 6:28 pm
by RiverRaider 1097
I meant shouldn't have X)

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 9:58 pm
by ollie444
If a building is built to say stage four, and is attacked so loses enough health to go back down to the previous stage, would it switch images or stay same...

Re: Showing towers in the process of building

Posted: Fri Apr 24, 2015 10:52 pm
by Stratego (dev)
it would get rumbled down - so comes the earlier image - is that bad?

Re: Showing towers in the process of building

Posted: Sat Apr 25, 2015 3:25 am
by COOLguy
Maybe have damaged images instead of building. (After the structure is built) (Like AoE)

Re: Showing towers in the process of building

Posted: Sat Apr 25, 2015 5:31 am
by Stratego (dev)
yes, that also can be!
(but we talked about if an "under construction" building gets attacked)

Re: Showing towers in the process of building

Posted: Sat Apr 25, 2015 1:32 pm
by COOLguy
Oh, ok. :)

Re: Showing towers in the process of building

Posted: Mon Apr 27, 2015 5:17 am
by Stratego (dev)
the engine is ready i think.
the first version (with fortress process of building) is up on server in 15 minutes.

i cant wait to receive more images!

Re: Showing towers in the process of building

Posted: Mon Apr 27, 2015 12:51 pm
by COOLguy
Working... :)

Re: Showing towers in the process of building

Posted: Mon Apr 27, 2015 2:36 pm
by patroid
If it is ok i do it for the barracks and later other buildings...

Patroid

(Im still working on translation and the crusader campaign
But i have to use computer for it and im only allowed to use computer
1 hour a week and i try to use my phone only one too - sorry)

Re: Showing towers in the process of building

Posted: Mon Apr 27, 2015 2:55 pm
by patroid
1 and 2

Re: Showing towers in the process of building

Posted: Mon Apr 27, 2015 7:24 pm
by Stratego (dev)
patroid: they re nice, but please choose a structure that is 3Dish, the old barracks and other similar buildings are ugly, and must be replaced with nice ones - so i suggest not to make more images on the basis of these ugly ones. (i made these ugly ones :))

so i suggest making "process of building" images for
- mega castle (I think CoolGuy already working on it)
- church (however that not so nice either - but at least 3Dish)
- blacksmith
- advancements center.
- catapult
- wagon
- watch tower
- all ships (!)
- bridges
- wall/gate (but this also needs new images i think - more 3D ish - also they are more complex: they will need joinable images too - there is a topic about it somewhere)
- i dont know... what else we have? :)

extra suggestion for the tower: i think the tower series would need an extra small version of the process of building series: an image that is only a few sticks on the ground (so an almost nothing) - what do you think?

Re: Showing towers in the process of building

Posted: Mon Apr 27, 2015 8:44 pm
by ollie444
I just checked this out in the game and it is AWESOME if I do say so myself. BIG improvement, keep the images coming. I might even try one myself, if I can find the time...