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railroad and trains IMPLEMENTED

Posted: Sun Apr 19, 2015 11:05 am
by Ness
Railroad, builded by builder in 2 turns
Train, moves on railroad and can move many units

Re: railroad and trains

Posted: Thu Feb 04, 2016 6:38 pm
by Jqwan
That's good!

Re: railroad and trains

Posted: Tue Sep 06, 2016 7:10 pm
by Midonik
Right

Re: railroad and trains

Posted: Tue Sep 06, 2016 7:12 pm
by Midonik
How about trains with guns (I dont know how to call them)? They will cant carry units (or carry much less than normal) but got more HP and attack.

Trains

Posted: Thu Sep 21, 2017 5:32 am
by samuelch
I think it's a good idea to add trains. Workers will be able to build train tracks that work like a bridge for train. Trains can only move on train tracks. There will be railroad artillery too.

Re: Trains

Posted: Thu Sep 21, 2017 10:03 am
by samuelch
Image for train tracks as terrain.

Re: Trains

Posted: Thu Sep 21, 2017 2:36 pm
by Dan301002
Good for moving units in fast amount. Tho rather than that, why don't we make the front & rear as different things (build separately, but still connected). The rear will be infantry carrier (holds a lot of units, 3-4), that railroad artillery, and don't forget armored trains. :lol:

Re: Trains

Posted: Sat Sep 23, 2017 4:17 pm
by samuelch
Trains work like moving wall. The cart behind other cart cannot surpass the cart in front of it (but carts are garrisonable, so you can change the order). Every nations build train in Town (except for Soviet, the Soviet gets unique building called train manufactory). Train manufactory build trains related stuff and can be garrisoned with 4 trains unit.

Unit list:
Locomotive
Infantry cart (carry infantry)
Artillery cart (moving turret)
AA cart (moving aa)
Platform cart (carry 2 light tanks or medium tanks)
Unique Trains unit:
Ba-10 (Soviet anti tank armored vehicle that can change it's wheel from track to wheel)
Schewer Gustav cart (German deadly and expensive long range artillery)

All carts speed is 1 by default. The speed will change when adjacent to a locomotive or 4 tiles away from a locomotive.

Re: Trains

Posted: Sat Sep 23, 2017 11:13 pm
by Puss_in_Boots
I can make the trains, who would like to make the carts?
Unless Samuel already takes that role.

Re: Trains

Posted: Sun Sep 24, 2017 2:30 am
by Sunrise Samurai
Trains seem like one of those ideas that are great in theory, effective in real life, but fizzle out when put to the game. It's hard to force units to move together, and restricting movement to tracks that on all reasonableness a savvy enemy would destroy given half a chance..... believe me, they didn't have electrified rails sending confirmation signals that the system is intact back then, so a bomb dropped on the track could take out the next train after if nobody notices.

Re: Trains

Posted: Sun Sep 24, 2017 2:36 am
by Puss_in_Boots
You're probably right they might only be able to work in RTS with Fog of War. However, we could use them as props for campaigns in whichever way we plan to use them.

Re: Trains

Posted: Sun Sep 24, 2017 2:59 am
by samuelch
Or maybe all carts and locomotive can be just one unit based from real ww2 trains in service. We can find info about all carts it have and make the stats based from all the cart it have. Ba10 can stay because it moves independently on track. Soviet tank manufacturer can stay.

Re: railroad and trains

Posted: Sun Jan 21, 2018 8:49 pm
by Belfry777
this topic has potential. What if you could build a rail road track and you could make connections between tank factory's and tcs to the front line. Now that would be cool!! :D

Re: railroad and trains

Posted: Sun Jan 21, 2018 9:10 pm
by makazuwr32
"Armored train" that was called.
Image

Re: railroad and trains

Posted: Sun Jan 21, 2018 10:19 pm
by Belfry777
nice picture!

Re: railroad and trains

Posted: Sun Jan 21, 2018 10:28 pm
by General Brave
It's could carry units and attack.

Re: railroad and trains

Posted: Sun Jan 21, 2018 11:28 pm
by Belfry777
well if it had a gun car.

Re: railroad and trains

Posted: Mon Jan 22, 2018 8:03 am
by makazuwr32
Soviets had 6 or 7 battle trains.
They were used to transport ammunition and infantry and to cover railroads.
And they had mashine guns, tank turrets, antiaircraft gun...
they were designed as Mobile Anti-everything fortresses that can hold on its own place against even 50-100 tanks with help of infantry and aircraft.
Also it still had less armor on the top and 4 wagons were destroyed by nazi bombers. But only wagons - not the whole train. and they were vurable to diversions on the railroads - like mines.

I think that this can be something like Castles in AoS but without ability to build something and instead with ability to move, huge amount of hp, buildable only on railroad and by engeneers or infantry for 24 turns that has insane armor (Tigers couldn't break its armor from 100 meters even from 5th shot to the same place!), good attack, several actions per turn and has bonuses against everything exept naval units. (But no one-shot-one-kill for medium and heavy tanks)

Also not all nations had this - only soviets and nazi.
There even was one battle between two these battle trains. That was hard and costed loss of several wagons but soviet battle train almost destroyed nazi one.

Re: railroad and trains

Posted: Tue Jan 23, 2018 7:17 pm
by Belfry777
well i'll get started on the track.

Re: railroad and trains

Posted: Fri Nov 13, 2020 8:50 am
by Harchie Hirondo
Okay guys, any suggestions about this?
My idea is to make railroads buildable like the roads...
Once a track is built, you could build a train station on a railroad, which will build trains. However, there's a quite problem since the train should be a 2x1 (length and width), which might not be supported in game. It will be weird too if the train is facing left or right while going upwards or downwards. You could build three types of trains: passenger train(can carry a lot of units), armored train(can carry some units and is well-armored, already discussed above), supply train(can speed up production of factories, by probably summoning supplies(?)) adjacent to itself. There could be some other types too... I remember that some tanks were delivered to the frontlines using carrier trains(?)
Trains will be fast, quite the same speed as planes, with a speed of ~6-8 tiles per turn? Trains should only move on railroads.
Wagons can be added too, and some other units that are currently in game will be able to move well on railroads(e.g. Type 95 So-Ki armored railroad car)
Railroads can be destroyed too, so if a track is missing, it cannot go through it... :)

Re: railroad and trains

Posted: Fri Nov 13, 2020 6:42 pm
by Urss2004
It seems very nice

Re: railroad and trains

Posted: Sat Nov 14, 2020 6:33 pm
by NurKaiser
Harchie Hirondo wrote: Fri Nov 13, 2020 8:50 am Okay guys, any suggestions about this?
My idea is to make railroads buildable like the roads...
Once a track is built, you could build a train station on a railroad, which will build trains. However, there's a quite problem since the train should be a 2x1 (length and width), which might not be supported in game. It will be weird too if the train is facing left or right while going upwards or downwards. You could build three types of trains: passenger train(can carry a lot of units), armored train(can carry some units and is well-armored, already discussed above), supply train(can speed up production of factories, by probably summoning supplies(?)) adjacent to itself. There could be some other types too... I remember that some tanks were delivered to the frontlines using carrier trains(?)
Trains will be fast, quite the same speed as planes, with a speed of ~6-8 tiles per turn? Trains should only move on railroads.
Wagons can be added too, and some other units that are currently in game will be able to move well on railroads(e.g. Type 95 So-Ki armored railroad car)
Railroads can be destroyed too, so if a track is missing, it cannot go through it... :)
I like your version, but I think we should have train artillery too. They won't transport units, but they will have great damage and extremal range

Re: railroad and trains

Posted: Sat Nov 14, 2020 8:58 pm
by Shark guy 35
Sounds like it will work pretty well.

Re: railroad and trains

Posted: Sat Jan 22, 2022 3:34 pm
by Stratego (dev)
i have merged here the train topics

so here we can discuss the problems - these were my last assumtions:

@Harchie Hirondo and @Jasondunkel suggested it again.
the problems are:

the problem is the train itself.
if the train would be a 1x1 sized thing that is omnidirectional it would look good and could be done without coding.

but a train is long and its appearance defines its direction
and it can "turn" also on a corner

so to look good the train should have : at least 4 direction image (moving up, down, left, right) or even 8 direction as we generally have diagonal roads / rails too - and maybe some turning bending thingie - but we can not change appearance like this

but if anyone have a good idea of an omnidirectional train appearance than we can do it.

Re: railroad and trains

Posted: Sat Jan 22, 2022 4:10 pm
by TrueSlav
I guess one rather simple solution is to make rail type terrain simply add to unit speed and railway cannons to be buildings buildable only on rail type terrain. This is more of a temporary solution to the problem, but it's one that is most doable from what it seems.

Re: railroad and trains

Posted: Sat Jan 22, 2022 5:03 pm
by godOfKings
What about a 1x1 train including locomotive with the same view as navy ships?

There can b different types of trains as built in the train station:

Passenger train for carrying infantry

Cart train for carrying vehicles and tanks

Artillery train of different kinds for different nations with different capabilities (but may b no garrison so the train itself is an individual unit with inside soldiers fixed)

May b there can also b a different gameplay: train can b transformed or "derailed". Derailed train can have 1 speed but move through normal land terrains and roads and when it stands on a different rail line it can transform into normal fast train again

Train can also b garrisoned in cities beside train station

Re: railroad and trains

Posted: Sat Jan 22, 2022 5:36 pm
by Stratego (dev)
my idea was making the train in an 1x1 tile - maybe only the engine of the train "symbolising" a long train.

Re: railroad and trains

Posted: Sat Jan 22, 2022 6:20 pm
by Vinz91
Or a perspective view a bit like ships?

Re: railroad and trains

Posted: Sat Jan 22, 2022 6:24 pm
by Stratego (dev)
that would look wrong in all directions :)

but not sure maybe we shoudl make a few example images.

Re: railroad and trains

Posted: Sun Jan 23, 2022 12:15 am
by Harchie Hirondo
Harchie Hirondo wrote: Fri Nov 13, 2020 8:50 am Okay guys, any suggestions about this?
My idea is to make railroads buildable like the roads...
Once a track is built, you could build a train station on a railroad, which will build trains. However, there's a quite problem since the train should be a 2x1 (length and width), which might not be supported in game. It will be weird too if the train is facing left or right while going upwards or downwards. You could build three types of trains: passenger train(can carry a lot of units), armored train(can carry some units and is well-armored, already discussed above), supply train(can speed up production of factories, by probably summoning supplies(?)) adjacent to itself. There could be some other types too... I remember that some tanks were delivered to the frontlines using carrier trains(?)
Trains will be fast, quite the same speed as planes, with a speed of ~6-8 tiles per turn? Trains should only move on railroads.
Wagons can be added too, and some other units that are currently in game will be able to move well on railroads(e.g. Type 95 So-Ki armored railroad car)
Railroads can be destroyed too, so if a track is missing, it cannot go through it... :)
Well, here's my thoughts on this one. But up to you guys...
To make the trains 1x1, we could make the trains separated into cars or maybe sections? Maybe?
There would be two main types of train cars, one would be the operator car which would move fast but only one to two carry capacity.
Then, there'd also be a passenger car which would be slow on its own, but has two to four carry capacity and it would receive a speed buff when it's adjacent to an operator car.
The problem I've encountered when I was supposed to test this out before, is that I can't make the aura effect stick on the passenger car when the unit is outside of its aura. :(