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tc and castle unit repair
Posted: Sun Apr 19, 2015 4:57 pm
by RiverRaider 1097
Why can't tc or castle repair units that they produce inside these structure like they do foot or horse units if they are produced there they should be able to be repaired there?
Re: tc and castle unit repair
Posted: Sun Apr 19, 2015 7:22 pm
by Stratego (dev)
not a bad idea, others? what u think?
Re: tc and castle unit repair
Posted: Sun Apr 19, 2015 7:46 pm
by ejm29
I like the idea. It makes sense that the building that produced them would be able to fix them
Re: tc and castle unit repair
Posted: Sun Apr 19, 2015 8:57 pm
by Alexander82
i agree.
I would ectend that to every structure that can host units.
Staying inside a building should give rest and manteinance
Re: tc and castle unit repair
Posted: Sun May 31, 2015 5:30 pm
by RiverRaider 1097
Rehashing the idea of units healed where they are produced at

Re: tc and castle unit repair
Posted: Sun May 31, 2015 7:01 pm
by Alexander82
That's my idea
TCs: heal any unit
Castle: Heal any unit
Factories: based on the factory they heal only flesh and blood units or contructed units
Re: tc and castle unit repair
Posted: Sun May 31, 2015 7:31 pm
by RiverRaider 1097
My original post was on the intent that where ever a unit is( produced )that particular style of unit should be able to heal in barrack or castle meaning you don't have to have a worker in the field just limp it in to that structure that can produce them or if flesh unit go to a barrack that can produce them?