Call to arms & Idle Workers Buttons
Posted: Wed Apr 22, 2015 6:52 am
I think that in long lasting maps is not always easy to keep track of your units.
I was thinking about two options that we might acces from the bottom left menu.
Call to arms: When you choose this you may set on the map a tile. Every unit, aside from workers, and every production building will have their waypoint set on that tile. Useful to manage big armies.
Idle Worker: When you click the idle worker button it highlights every tile on the map where you have a worker that haven't already taken action.
The highlight should be of 3 colors:
Green: the worker has not moved or acted
Red: The worker has moved but not acted
Blue: The worker has acted but not moved.
If a worker is inside a building the highlight will be on the building itself.
I was thinking about two options that we might acces from the bottom left menu.
Call to arms: When you choose this you may set on the map a tile. Every unit, aside from workers, and every production building will have their waypoint set on that tile. Useful to manage big armies.
Idle Worker: When you click the idle worker button it highlights every tile on the map where you have a worker that haven't already taken action.
The highlight should be of 3 colors:
Green: the worker has not moved or acted
Red: The worker has moved but not acted
Blue: The worker has acted but not moved.
If a worker is inside a building the highlight will be on the building itself.