Page 1 of 2
version 1.0-1.0003 PUBLISHED to GooglePlay
Posted: Sun Apr 26, 2015 8:12 am
by Stratego (dev)
(0.99999 is published.)
- also the templar knight is fixed
Re: version 1.0
Posted: Sun Apr 26, 2015 8:23 am
by ollie444
V 1.0 - we need something awesome.
Re: version 1.0
Posted: Sun Apr 26, 2015 8:34 am
by Stratego (dev)
yeah, such as?

Re: version 1.0
Posted: Sun Apr 26, 2015 12:30 pm
by ollie444
Free cheese burger for every download.
I wwould say an achievement syste, but there are so many good ideas like changeable turn time limit for multiplayer. You could launch age of fantasy Too.
Re: version 1.0
Posted: Mon Apr 27, 2015 5:21 am
by Stratego (dev)
the "building progress" on fortress is ready - please give me feedback - thanks!
up on server in 5 minutes.
Re: version 1.0
Posted: Mon Apr 27, 2015 6:29 am
by Stratego (dev)
now the tower has the same building progress image as fortress.
Re: version 1.0
Posted: Mon Apr 27, 2015 10:04 am
by silentz27
I think we must have now the unit rank promotion example swordman succesfully kill 5 enemies they had been rank to private in every rank they only add a + to their ability and not to create new looks its only have in the left side they have roman numeral numbers that symbol to their rank like private it show as I and next level is show as IIII the rank was getter in every hitting enemy they have experience to archive to rank up what you think guys its a better idea??
Re: version 1.0
Posted: Mon Apr 27, 2015 10:11 am
by silentz27
Examples of rank
I private bronze color symbol 75/75 experience needed to achive this rank + 1 power armor etc
II sargeant silver color symbol. 150/150 ". " + 1 power armor etc.
III captain gold color symbol. 265/265 ". " +2 power armor etc.
IV veteran blue color symbol. 380/380 " " +2 power armor etc.
V lord violet color symbol. 500/500". "+3 power armor etc.
Re: version 1.0
Posted: Mon Apr 27, 2015 6:26 pm
by ollie444
We talked about this previously in the forum...
Re: version 1.0
Posted: Mon Apr 27, 2015 7:12 pm
by Stratego (dev)
silentz27: please find the proper place of any suggestion u have. and most important: search the forum for the idea u have, it is most likely that someone already opened a new topic for it (happens to me all the time)
this topic is only for the updates: i write you (you all) what changes you can see in the new dev version.
Re: version 1.0
Posted: Tue Apr 28, 2015 7:55 am
by silentz27
Ah OK i get it now sorry sir for mistake again I'm only a newbies here so I bitly confuse sorry again
Re: version 1.0
Posted: Tue Apr 28, 2015 1:49 pm
by Alex486
newbie = fresh meat!!!
Re: version 1.0
Posted: Tue Apr 28, 2015 2:01 pm
by COOLguy
Alex486 wrote:newbie = fresh meat!!!
Uh, yeah... Didn't Daniel mention to you that all new guys must give a donation to all the forum people here?

Re: version 1.0
Posted: Wed Apr 29, 2015 6:16 am
by silentz27
Haha I don't know that hehe sorry I'm poor guys xD
Re: version 1.0
Posted: Wed Apr 29, 2015 1:24 pm
by COOLguy
Lol ok you can make up for it by posting ideas.

Re: version 1.0
Posted: Thu Apr 30, 2015 4:36 am
by silentz27
He he OK I think we must sell gems now in the game haha like the other apps selling their item to get a funds
Re: version 1.0
Posted: Thu Apr 30, 2015 7:08 pm
by Stratego (dev)
- facebook client prmotion is fixed.
- buildings have pierce armors
- new FAN map thanks to Oliver
up on server in 10 minutes.
Re: version 1.0
Posted: Fri May 01, 2015 7:32 pm
by Stratego (dev)
i have fixed this (
http://www.ageofstrategy.net/viewtopic. ... 9&p=11404&), you can try it with the new hornburgs dominion map by hardeep.
Re: version 1.0
Posted: Wed May 06, 2015 4:31 am
by Stratego (dev)
enabled in campaign editor:
yari ashigaru
lord priestess
up on server in 3 minutes. (and many map changes via on-device editor files you sent me)
Re: version 1.0
Posted: Wed May 06, 2015 4:16 pm
by COOLguy
Is lord priestess in any maps? what does it do?
Re: version 1.0
Posted: Wed May 06, 2015 6:02 pm
by Stratego (dev)
she will be - longinus(kirk) asked for her.
Re: version 1.0
Posted: Sun May 10, 2015 7:05 pm
by Stratego (dev)
memory optimalizations - speeds up a the game a bit. (like building a stable)
Re: version 1.0
Posted: Sun May 10, 2015 8:01 pm
by Stratego (dev)
these maps has been modified (mostly) due to nicer walling reasons
The biggest modification is on ghenghis khan map (many fortresses has been removed) - please check if it is still a good map now.
aof_camp_user_shift_3.tmx.map
aof_camp_user_shift_4.tmx.map
aof_camp_user_shift_6.tmx.map
campaign_genghis_khan_great_wall.tmx.map
campaign_troy_40.tmx.map
camp_historical_cannae.tmx.map
camp_story_carnage_5.tmx.map
camp_story_carnage_6.tmx.map
camp_story_challenge_4.tmx.map
camp_story_challenge_5.tmx.map
camp_story_revolution_14.tmx.map
camp_story_revolution_5.tmx.map
Re: version 1.0
Posted: Thu May 14, 2015 8:09 pm
by Stratego (dev)
+1 Ambition map
Change Balancing:Samurai, Shielder, Swordsman and its upgrades have bigger bonus on bigger buildings
Change Balancing:Lancer/heavy Lancer lost bonus against archers and infantry, also h.lancer armors are reduced to 2/2
on server already.
Re: version 1.0
Posted: Mon May 25, 2015 5:17 am
by Stratego (dev)
1. the gates are also connecting to walls and have diagonal tiles too. please feedback me if something connects badly. thanks
2. we have constructions images for walls - thanks to CoolGuy!
up on server in 5 minutes.
Re: version 1.0
Posted: Mon May 25, 2015 7:33 pm
by Stratego (dev)
hungarian campaign modifications: all maps are restricting the producable units to make it more realistic (a semi-nomad tribe can not train a trebuchet or even a catapult)
please try out the maps in the campaign and give suggestion if i missed any units that should be enabled.
thanks.
(up on server in 3 minutes)
Re: version 1.0
Posted: Tue May 26, 2015 10:26 pm
by Stratego (dev)
some performance fixups:
- ultra fast "build" selection (or returning from productions dialogs)
- little fastel loading existing games
(i am not happy with the fact i had to increase the min sdk to android 3.0 or higher - i will try reducing it back.)
(up on server in 10 minutes)
Re: version 1.0
Posted: Thu May 28, 2015 9:50 pm
by Stratego (dev)
more performance optimizations (this is the 4th day i do it - getting long...)
- loading all resources on starting up the app instead on each game load (textures, sounds and so on) - so slowing it a bit

- so speeding up maps launching
- progress display on app startup, and also on map loading.
up on server in 15 minutes.
Re: version 1.0
Posted: Sat May 30, 2015 10:01 pm
by Stratego (dev)
ok the final version of the speedups are on the server. please feedback me if they can be published - so works fine on all your devices.
(and i also see that i will have no much time for anything bigger than currently we have now for version 1.0 - maybe a campaign or two you are already working on - would be nice)
up on server in 15 minutes.
current version log :
version 1.0
New look: Tower, Fortress, Wall, etc. images are changing while under construction
New look: Walls/Gates have very different look and behavior thanks to CoolGuy!
New MAPS: New maps in the Hungarian history section! (and slight changes on existing maps)
New map: Many New maps in Ambition campaign!
Change:All "factory" buildings have 2 pierce armor from now (eg. barracks)
Change:Wall placements are changed on a few campaign maps
Change Balancing:Lancer/heavy Lancer bonuses changed, also h.lancer armors are reduced to 2/2
Change Balancing:Samurai, Shielder, Swordsman and its upgrades have bigger bonus on bigger buildings
Fix: Facebook promotion via Facebook client bug is fixed - will give gems for the post
Fix: Memory optimizations
Re: version 1.0
Posted: Sun May 31, 2015 11:01 am
by Alexander82
most of the games i was playing are now stuck with errors
