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Version 1.0 ideas
Posted: Sun Apr 26, 2015 8:38 am
by Stratego (dev)
Next version will be 1.0
please post here suggestions what "big thing" should be in it. (it only about a month so i can not make very huge things)
my ideas:
- full map editor (with terrain)
- or Google Play Games services integration (leader boards, maybe achievements and so on)
- or releasing the AOF version too (it is only a joke)
Re: Version 1.0 ideas
Posted: Sun Apr 26, 2015 8:59 am
by ejm29
I think Google play leader boards and achievements is the next step
Its would cause a big boost in downloads, and there-for more players!

(it also sounds fun!

)
Re: Version 1.0 ideas
Posted: Sun Apr 26, 2015 9:12 am
by Lancer
You should increase max players 8,there seem to be arleade needed colors in editor
Re: Version 1.0 ideas
Posted: Sun Apr 26, 2015 10:53 am
by patroid
-Special Reward Units
-Hereos
-Other Gamemodes
-mapeditor for online maps
-leaderboards
-achievement
And maybe
-every user can implement his own selfmade unit for online games
-friend system
-chat upgrades
-...
Re: Version 1.0 ideas
Posted: Sun Apr 26, 2015 2:45 pm
by patroid
And a legendary thing that would be much liked and really
Awesome (for that u need level editor).
Everybody who have geometry dash full version knows what i mean.
A system where you can create maps and map-packs (also campaigns)
And Up-and download it on a public database that u have a libarie
Where every user can download a map...
Patroid
Also with like dislike a map and special rewards for most liked map.
Re: Version 1.0 ideas
Posted: Sun Apr 26, 2015 3:01 pm
by ollie444
Yes I agree with liking or unliking maps. Maybe even a leaderboard for each map and commenting.
Re: Version 1.0 ideas
Posted: Sun Apr 26, 2015 6:08 pm
by COOLguy
Man, so many good ideas!

Can't decide...
Re: Version 1.0 ideas
Posted: Mon Apr 27, 2015 6:03 am
by Alexander82
I think that the map editor and the chat rework would be great
Re: Version 1.0 ideas
Posted: Mon Apr 27, 2015 8:55 pm
by ollie444
COOLguy wrote:Man, so many good ideas!

Can't decide...
Same here

Re: Version 1.0 ideas
Posted: Mon Apr 27, 2015 10:07 pm
by RiverRaider 1097
Leaderboard, chat upgrades don't really understand the others?
Re: Version 1.0 ideas
Posted: Tue Apr 28, 2015 4:34 am
by Ness
These should be in
other gamemodes
better chat for multiplayer
friends option and when you make game you can invite them
full map editor
some new units (this is not special)
Re: Version 1.0 ideas
Posted: Thu Apr 30, 2015 7:17 pm
by ollie444
Let's have a vote on it. Note the winner will not necessarily be implemented, but it gives Dan an indication of what we want.
You can give three votes, and if you want vote twice max for the same idea.
Here goes...
1. Full map editor
2. Leaderboard
3. Achievements
4. Increase max players to eight
5. Special reward units
6. Heroes
7. New gamemodes
8. Liking and unliking maps (maybe comments too)
9. Online map editor (see patroid's post for more info)
10. Sandbox mode (see
http://www.ageofstrategy.net/viewtopic.php?f=19&t=1661)
11. Chat upgrade
12. Friend system plus invites
13. More units
14. Self made unit creating
15. Unit upgrade system
If I missed your idea I am sorry
If you have a new idea, please post ASA.
Finally, thanks for all the great ideas!
Re: Version 1.0 ideas
Posted: Thu Apr 30, 2015 7:26 pm
by Stratego (dev)
pretty good idea! thanks!
Re: Version 1.0 ideas
Posted: Thu Apr 30, 2015 8:29 pm
by RiverRaider 1097
What section of the forum can I find these ideas and read them, so i can make my decision ?
Re: Version 1.0 ideas
Posted: Thu Apr 30, 2015 10:06 pm
by ejm29
I vote 1, 6, 11, (tough decision

)
Re: Version 1.0 ideas
Posted: Thu Apr 30, 2015 10:56 pm
by COOLguy
Definitely number 4. 11 or 12 is cool. Hard to make up my mind...
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 4:42 am
by Stratego (dev)
(remark: dont forget: we are not looking for the mostly needed request, but the mostly needed "big-enough" request that can "crown" the great "1.0" version publishing.)
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 7:32 am
by Ness
1, 6, 7
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 3:37 pm
by ollie444
Myself, 1, 8, 15
River raider - most are self explanatory, but some you can search for and read.
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 3:38 pm
by ollie444
COOLguy wrote:Definitely number 4. 11 or 12 is cool. Hard to make up my mind...
Are you voting for 11 and 12?
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 3:56 pm
by COOLguy
Idk!!! I can't decide!!!

Re: Version 1.0 ideas
Posted: Fri May 01, 2015 5:01 pm
by Alex486
why not just add another digit to the version long and keep 1.0 for when the game is fully flushed out with 3d graphics, fully functioning campaigns.
how cool would it be to down load version 0.9999999990
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 5:03 pm
by Alex486
I vote for 2, 3, and 4
Re: Version 1.0 ideas
Posted: Fri May 01, 2015 6:47 pm
by RiverRaider 1097
2,3,4 my vote also
Re: Version 1.0 ideas
Posted: Mon May 04, 2015 5:43 pm
by balint
for me:
1
5
6
Re: Version 1.0 ideas
Posted: Mon May 04, 2015 9:02 pm
by COOLguy
Re: Version 1.0 ideas
Posted: Mon May 04, 2015 9:29 pm
by ejm29
So has mine

Re: Version 1.0 ideas
Posted: Tue May 05, 2015 6:14 am
by Lancer
New ambition map!
Re: Version 1.0 ideas
Posted: Wed Jun 10, 2015 5:49 pm
by balint
Hi!
I've been thinking about the past few day about ideas for the 1.0 version.
Here my maim suggestions :
Animations! I saw in the fantasy version that the zombie and the great dragon is animated. What about a basic animation for every unit? For example breathing, Raising weapons when you click on them....
Wall- building connection: if you build a production building/tower next to a wall they connect to each other.
Sounds: Some special unit sounds such like for the priest bless you, and may god guide your sword....
Unit upgrade tree: Outside the game in a menu you can buy advanced equipment for your units. For exampe for archer shortnow, longbow, iron arowhead..... At the end of the tech-tree there could be several options which gives a special skill-like thing for examole add poison damage, pierce armour....
Re: Version 1.0 ideas
Posted: Thu Jun 11, 2015 4:57 am
by balint
balint wrote:Hi!
I've been thinking about the past few day about ideas for the 1.0 version.
Here my maim suggestions :
Animations! I saw in the fantasy version that the zombie and the great dragon is animated. What about a basic animation for every unit? For example breathing, Raising weapons when you click on them....
Wall- building connection: if you build a production building/tower next to a wall they connect to each other.
Sounds: Some special unit sounds such like for the priest bless you, and may god guide your sword....
Unit upgrade tree: Outside the game in a menu you can buy advanced equipment for your units. For exampe for archer shortnow, longbow, iron arowhead..... At the end of the tech-tree there could be several options which gives a special skill-like thing for examole add poison damage, pierce armour....
Sorry, I didnt found that there is a topic about animations already...