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new structure forest trap

Posted: Sun Apr 26, 2015 4:27 pm
by silentz27
Ahehe when I playing aos I always build of course but I always tap the grassy land and I can't built anything their so I think its time to have a structure to build their he he
This trap a hole full of spikes that cannot detect only dttect when the unit pit in their and their shoot to the trap and die and the trap will vanished to

Re: new structure forest trap

Posted: Sun Apr 26, 2015 8:32 pm
by RiverRaider 1097
Yeah that's similar to Stronghold Crusader PC game but unlike that game this game a unit would have to do it and that is a different ball game?

Re: new structure forest trap

Posted: Mon Apr 27, 2015 12:42 am
by silentz27
Thats right Ahehe tnx to your reply..
but I can't create the design so please help me he he I only can do is give a better idea :)

Re: new structure forest trap

Posted: Mon Apr 27, 2015 6:22 am
by silentz27
I try this 1 create your own if you want hehe

Re: new structure forest trap

Posted: Mon Apr 27, 2015 11:49 am
by RiverRaider 1097
I'm using a tablet from what I understand I can't download the tools to create images, I believe you have to be using a phone for reasons I don't understand? But your doing a good job )

Re: new structure forest trap

Posted: Mon Apr 27, 2015 11:58 am
by silentz27
Tnx to the support you can create your own to by downloading the art pixel in the play store I used tablet to its very difficult to created but its fun so try it my friend

Re: new structure forest trap

Posted: Mon Apr 27, 2015 4:53 pm
by RiverRaider 1097
Thanks )

Re: new structure forest trap

Posted: Tue Apr 28, 2015 7:56 am
by silentz27
Your welcome my friend

Re: new structure forest trap

Posted: Tue Apr 28, 2015 7:32 pm
by Stratego (dev)
here is a nice image of a pit trap

Re: new structure forest trap

Posted: Tue Apr 28, 2015 8:23 pm
by RiverRaider 1097
Yes it is Daniel I believe they both are, but wouldn't just a different shade of green on that square work you and your ally could see it but not the enemy until they step on that square kinda like how the spy unit works.But when the enemy steps on it the change in color will appear and then that unit disappears or is killed?

Re: new structure forest trap

Posted: Wed Apr 29, 2015 6:03 am
by silentz27
Nice he he I want that so sir Daniel can it be implemented??

Re: new structure forest trap

Posted: Wed Apr 29, 2015 6:10 am
by Stratego (dev)
vote on it on the vote and we will see.
thanks.

Re: new structure forest trap

Posted: Wed Apr 29, 2015 6:13 am
by silentz27
Wow that's great I hope many of here vote this he he
Thanks too sir daniel

Re: new structure forest trap

Posted: Wed Apr 29, 2015 6:04 pm
by RiverRaider 1097
Sir Daniel for President :D

Re: new structure forest trap

Posted: Thu Apr 30, 2015 4:10 am
by silentz27
Haha yeah I will vote sir Daniel for president XD

Re: new structure forest trap

Posted: Mon May 04, 2015 10:01 am
by Darkknight
How long will it take to make?
and how many damage will it do?

Re: new structure forest trap

Posted: Mon May 04, 2015 10:13 am
by silentz27
Massive damage who will put in here will be killed and the turns I think 3 turns to make a trap

Re: new structure forest trap

Posted: Mon May 04, 2015 10:13 am
by silentz27
But the flying units can not traped

Re: new structure forest trap

Posted: Mon May 04, 2015 10:33 am
by Darkknight
Will enemies be able to destroy the trap?

Re: new structure forest trap

Posted: Mon May 04, 2015 11:12 am
by RiverRaider 1097
The trap should be undetectable once an enemy lands on it he is killed, like wise if a friendly unit is forced in it they to are killed

Re: new structure forest trap

Posted: Mon May 04, 2015 11:35 am
by silentz27
Right this not detectable

Re: new structure forest trap

Posted: Wed May 13, 2015 10:02 am
by silentz27
What about we add new unit the slave in the history their use slave in their front to scattered and be dead in the trap XD

Re: new structure forest trap

Posted: Wed May 13, 2015 1:47 pm
by Darkknight
Maybe scouts and assasins can see traps

Re: new structure forest trap

Posted: Wed May 13, 2015 4:33 pm
by silentz27
It cannot detect like assassin but this is not moving so the only useful for this is no detection the unit that will automatically die and the trapped are destroy too

Re: new structure forest trap

Posted: Thu May 14, 2015 12:38 pm
by Darkknight
But if scouts can see trap it will make scouts also useful in the end/middle of the game since scouts are only used in the start and not used as time passes

Re: new structure forest trap

Posted: Thu May 14, 2015 12:40 pm
by Darkknight
This is only built in forest right?

Re: new structure forest trap

Posted: Fri May 15, 2015 5:27 am
by silentz27
That's right because when it build in land or road that is so embarasing so in the forest this trap can hide because their is a chance to hide it with dry leafs

Re: new structure forest trap

Posted: Fri May 15, 2015 9:21 am
by Darkknight
I think it should be 5 turns to build forest trap by workers

Re: new structure forest trap

Posted: Fri May 15, 2015 10:37 am
by silentz27
No its 3 turns only its oak when 4 or more

Re: new structure forest trap

Posted: Fri May 15, 2015 2:16 pm
by Darkknight
flying units and elephants should not be affected by forest trap