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Ranger - IMPLEMENTED

Posted: Tue Apr 28, 2015 12:27 am
by Hardeep
Masters of the forest excellent bowmen dark green cloaks with bows at the ready, looks stealthy
high pierce armour low melee, good attack power, 5 or 4 mov, 6 attack range, moderate hp Same advantages
cost 4-5
Please put in suggestions and values as you see fit thanks!

Re: New unit: Rangers (upgrade)

Posted: Wed Apr 29, 2015 11:20 am
by silentz27
Ahehe wait I will think what is the better sugestion

Re: New unit: Rangers (upgrade)

Posted: Wed Apr 29, 2015 9:02 pm
by Hardeep
You have my thanks

Re: New unit: Rangers (upgrade)

Posted: Thu Apr 30, 2015 1:56 am
by DoomCarrot
I honestly picture a ranger as being well... a ranger. A balanced amount of stealth, melee skill, and archery skill. maybe medium armor.

Re: New unit: Rangers (upgrade)

Posted: Thu Apr 30, 2015 4:21 am
by silentz27
Hehe weakened than archer but more powerfull bcoz this is a ambush unit

Re: New unit: Rangers (upgrade)

Posted: Sun May 03, 2015 9:26 pm
by balint
What about this:
Lower hp than archer, invisible to enemy when in forest, And backstab/stabbing skill which gives him a meele combat boost.

Re: New unit: Rangers (upgrade)

Posted: Mon May 04, 2015 7:22 am
by ollie444
What about an upgrade for longbow men?

Re: New unit: Rangers (upgrade)

Posted: Tue May 05, 2015 11:06 am
by Darkknight
How about
cost 4
Hp 9
Attack 7
Range 5
Armor 0
Pierce armor 1
Speed 4
Sight 8
Spell resistance ?
Enemies cant see this unit if it is inside forest unless it is next to the enemy unit

Re: New unit: Rangers (upgrade)

Posted: Wed May 13, 2015 10:21 am
by silentz27
He he good idea but we need the pic hehe

Re: New unit: Rangers (upgrade)

Posted: Wed May 13, 2015 1:41 pm
by Darkknight
What will be its spell resistance?

Re: New unit: Rangers (upgrade)

Posted: Wed May 13, 2015 4:40 pm
by silentz27
Maybe

Re: New unit: Rangers (upgrade)

Posted: Thu May 14, 2015 10:16 am
by ejm29
Im thinking, spell resistance. ....... 80%?

Re: New unit: Rangers (upgrade)

Posted: Thu May 14, 2015 12:26 pm
by Darkknight
ejm29 wrote:Im thinking, spell resistance. ....... 80%?
80% might be too high

Re: New unit: Rangers (upgrade)

Posted: Thu May 14, 2015 11:03 pm
by ejm29
Yes, but rangers are stealth/recon units. It only makes sence that they would be harder to turn than most (just my opinion :) )

Re: New unit: Rangers (upgrade)

Posted: Fri May 15, 2015 1:42 am
by COOLguy
Yeah, higher training level than your ordinary grunts.

Re: New unit: Rangers (upgrade)

Posted: Fri May 15, 2015 5:35 am
by silentz27
That's fine

Re: New unit: Rangers (upgrade)

Posted: Tue May 19, 2015 3:57 pm
by max-damage
this is a cool idea!! I like it!! ;)

Re: New unit: Rangers (upgrade)

Posted: Tue May 19, 2015 4:04 pm
by silentz27
Must be implemented soon

Re: New unit: Rangers (upgrade)

Posted: Fri May 22, 2015 5:45 pm
by max-damage
ejm29 wrote:Yes, but rangers are stealth/recon units. It only makes sence that they would be harder to turn than most (just my opinion :) )
I agree....

Re: New unit: Rangers (upgrade)

Posted: Sun May 24, 2015 1:00 am
by silentz27
Agree

Re: New unit: Rangers (upgrade)

Posted: Wed May 04, 2016 9:17 pm
by First_Speaker
Darkknight wrote: Enemies cant see this unit if it is inside forest unless it is next to the enemy unit
This is a great idea! Why was work on this stopped?

Maybe make it an upgrade for the longbow because they become useless once you get crossbows.

Re: New unit: Rangers (upgrade)

Posted: Wed May 04, 2016 10:01 pm
by Daruty
I agree the longbowman is useless because of the crossbowman and the new roman sagittarius an upgrade for the longbowman would make it usefull again.

Re: New unit: Rangers (upgrade)

Posted: Wed May 04, 2016 10:03 pm
by Hardeep
Thank the lord for some sensible people! :D :D

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 2:11 am
by COOLguy
Um, I don't think they are quite useless. Remember, many people will have longbowman before the other upgrades.

But just for kicks does someone want to do a stat comparison battle versus the other range units? (esp. the new Roman guy) They ought to have more range if I remember right, but maybe less hp and armor.

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 2:24 am
by DoomCarrot
Longbows are useless.....

Poison archers at least have some sort of use, I use them occasionally, but longbowmen are just.... Meh. :?

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 2:26 am
by COOLguy
Okay. Shall we beef its stats, and in what way?

What all units have 6 range default?
What is the hp and armor of other (3 turn) range units?
What is the attack of the Longbow compared to others?

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 3:42 am
by DoomCarrot
I honestly think it just needs a +1 or 2 to its attack, and then it will be possibly useful for those who do not want to invest in the xbow upgrade.

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 10:29 am
by Daruty
To make the longbowman usefull you could:
Give him armor but than the roman unit would be useless
Give him more speed but less people would use horse archers
Give him a bigger range that might make it too strong
Give it more health would make it too strong
So I think that that making them invisible in forest tiles doesn't make them too strong but still usefull enough to use.

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 7:20 pm
by First_Speaker
Comparing the stats, I would make his stats equivalent to the crossbow guy, but give him a bonus IF he's in a forest. Maybe he's invisible in the forest like a spy/assassin or he gets armour equivalent to the Sagittarius (while in a forest) or deals extra damage while in a forest. Something like that would justify the extra cost, make them a useful unit choice, but not OP.

The other option (which may be far more difficult) is give him the ability to place traps in forests. Nothing OP, he would have to build it (like a worker) and enemy units that spring the trap (end their move on it) take damage of some amount (not sure how much).

Thoughts?

I'm working on some art for this guy (first attempt, be gentle... :? ). Once I work out how to post images, I'll put up what I've got so far for recommendations/humiliation.

Re: New unit: Rangers (upgrade)

Posted: Thu May 05, 2016 7:38 pm
by First_Speaker
Well, it's kind of cheating, but I changed my profile picture to my ranger art.

What do you all think?