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Defenders and Attackers

Posted: Tue Apr 28, 2015 4:28 pm
by Alexander82
One of the players have to kills a certain amount of a neutral faction unit (workers or such that just don't do anithing aside from trying to reach a safe spot). The other player have to stop the first one from his evil plan :D

Win conditions for the attacker:
kill more than half the units from the neutral faction

Win conditions for the defender:
Allow more than half the neutral units to escape

The idea is still pretty basic, but i think that with some effort could become an enjoyble variant

Re: Defenders and Attackers

Posted: Mon Jul 20, 2015 8:49 am
by The Pendulum
Love it!

Perhaps a variant could be: defender's must defend (keep alive) a castle (or anything else) for x amount of turns to win?

Re: Defenders and Attackers

Posted: Wed Jul 22, 2015 11:15 am
by Alexander82
Good one, it could be a siege variante

For example the defender should have a modified castle (with better stats and armor and that can produce anything) and some tcs all around and it should succed in defending it

Re: Defenders and Attackers

Posted: Wed Jul 22, 2015 4:03 pm
by Darkknight
There could be a lot of different versions of this game.
Another example: the attackers are trying to attack a neutral village. The defenders need to defend the village but they cannot use the village to train more army. Attackers win if they destroy the village. The defenders win if they kill all attackers or defend the village for x amount of turns.

Re: Defenders and Attackers

Posted: Wed Jul 22, 2015 7:49 pm
by The Pendulum
Darkknight wrote:There could be a lot of different versions of this game.
Another example: the attackers are trying to attack a neutral village. The defenders need to defend the village but they cannot use the village to train more army. Attackers win if they destroy the village. The defenders win if they kill all attackers or defend the village for x amount of turns.
I really like this idea too!