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Trials: Arena of Heroes

Posted: Wed Apr 29, 2015 1:38 am
by Alex486
Too easy. First 5 rounds where done on 3,3,4,5,5 turns. Gem reward in full starts at 20 turns.

Round 6 was the hardest. Hero actually died on.first attempt. On second attempt completed in 9 turns.

Round 8 was longest at 17 turns.

Re: Trials: Arena of Heroes

Posted: Mon May 04, 2015 2:25 pm
by balint
Hi,
The triggering is ready with this campaign. please pm me on forum if the campaign is way too easy.

Re: Trials: Arena of Heroes

Posted: Mon May 04, 2015 5:33 pm
by COOLguy
Where's Kirk? (and do you need more heroes?)

Re: Trials: Arena of Heroes

Posted: Tue May 05, 2015 5:22 am
by balint
No thanks. This campaign is played with simple units.

And Kirk mentioned nearly a year? before that he can't continue because of network.

Re: Trials: Arena of Heroes

Posted: Tue May 05, 2015 2:05 pm
by COOLguy
oh ok.

Re: Trials: Arena of Heroes

Posted: Wed May 06, 2015 4:26 am
by balint
:oops: I messed up... This is the other arena campaign :) I do nothing with it :)

Re: Trials: Arena of Heroes

Posted: Wed May 06, 2015 4:17 pm
by COOLguy
Ohhhhh. Deptusi's? :)
Is Kirk still gone? He came back for about a week a few months ago to make his campaign.

Re: Trials: Arena of Heroes

Posted: Sun Jun 28, 2015 2:19 am
by Alanm_25
Hi!
I play this campaign.
The first level are some easy, but it's funny anywhere
=)X

arena of heroes

Posted: Mon Sep 07, 2015 11:13 am
by TheBluePhoenix
Whoever has created this series has thought of a good concept but forgot about everything else. I mean that all rounds except 6 are super easy and are completed within 10 turns. There is no strategy in any of the rounds. They all are very easy to play except the 6 th one. Any body who has completed it please tell me how you killed all the archers . I suggest somebody to look into all the maps and balance them. Especially round 1 and 2

Re: arena of heroes

Posted: Mon Sep 07, 2015 12:14 pm
by ejm29
I beat round six, but it was pretty tricky.
You have to take out each group individualy, and not let them gang up on you.
Using this strategy I managed to beat it (after ALOT of trying) ;)

Ps, I agree that most of the rounds are super easy. It probably does need some more balancing.

Re: arena of heroes

Posted: Mon Sep 07, 2015 3:26 pm
by TheBluePhoenix
I tried it but always 2 archers got left. Anyways thanks :)
Yes it surely needs balancing

Re: arena of heroes

Posted: Tue Sep 08, 2015 3:24 am
by Stratego (dev)
BluePhoenix: would u make them a good campaign?
(also merged to the existing thread)

Re: Trials: Arena of Heroes

Posted: Tue Sep 08, 2015 3:39 am
by COOLguy
Was Kirk the creator of the campaign? I chatted with him a while back. He said it was supposed to be a learning campaign: starting easy and getting harder. But it is not published yet, right? (On Google Play)

So Kirk is still busy?

Re: Trials: Arena of Heroes

Posted: Tue Sep 08, 2015 4:06 am
by Stratego (dev)
i have not heard of him since his last update. so i think busy, or lost interest.

Re: Trials: Arena of Heroes

Posted: Tue Sep 08, 2015 5:05 am
by TheBluePhoenix
Yes i would like to. But i am kinda new about all this so i may also need some experinced help :P
Maybe coolguy who is refining all the maps can help me

Re: Trials: Arena of Heroes

Posted: Tue Sep 08, 2015 12:11 pm
by COOLguy
Great! This will be a good campaign! I'm glad you are able to fix it - it will finally be published. I will be glad to help if you need it. Actually, these are probably the only tips I have.
-Keep it like Kirk wanted (starting easy and getting harder)
-A map can be made hard by making the star level hard (even if the map is itself small and easy, like the Gorgon Delight first campaign maps)
-Don't quit on us! :)

So have fun balancing and fixing! :)

Re: Trials: Arena of Heroes

Posted: Tue Sep 08, 2015 2:50 pm
by TheBluePhoenix
Ok thanks. But do i just correct and balance tha map by giving you ppl ideas or myself implement them and make maps? The problem is i am still learning to make maps and am taking a lot of time even to design a 20/20 map :oops:

Re: Trials: Arena of Heroes

Posted: Wed Sep 09, 2015 3:24 am
by COOLguy
Umm Idk. I think you can go ahead and implement them and send them to Daniel, but you don't need to completely remake them. Use the game editor from the maps already in the campaign. if you don't have access to this editor (where you can edit maps already in the game), ask Daniel if he will give you access to it.

Re: Trials: Arena of Heroes

Posted: Wed Sep 09, 2015 5:28 am
by TheBluePhoenix
Ummm. Ok thanks

Re: Trials: Arena of Heroes

Posted: Fri Sep 11, 2015 6:43 am
by TheBluePhoenix
1st and 4 th map replaced check them out

Re: Trials: Arena of Heroes

Posted: Fri Apr 08, 2016 5:26 am
by Speedo
How do I unlock this?

Re: Trials: Arena of Heroes

Posted: Fri Apr 08, 2016 8:42 am
by TheBluePhoenix
Get the dev version
It is still not ready and a bit unbalanced towards the end but the starting maps are pretty much fine.
As the original creator went on a long leave, i have been given duty to remake this originally way too easy campaign.
At present i am not in a position to complete it so you might not like the campaign after the first 5 maps(after that it becomes increasingly boring and exponentially difficult)
Anyways, you can expect a public release in about t minus 4 months

Re: Trials: Arena of Heroes

Posted: Fri Apr 08, 2016 1:41 pm
by COOLguy
Let's just cut the campaign down to 6 maps. 12 is too long a campaign for the same map terrain.

Re: Trials: Arena of Heroes

Posted: Fri Apr 08, 2016 2:21 pm
by TheBluePhoenix
No actually i had a story in mind and so i will change the map completely after say 6 maps maybe?

Re: Trials: Arena of Heroes

Posted: Fri Apr 08, 2016 4:12 pm
by COOLguy
Maybe. But let's go ahead and make it ready to publish as a 6 map campaign and then add in your other 6 later. Is that a good idea?

Re: Trials: Arena of Heroes

Posted: Fri Apr 08, 2016 5:27 pm
by TheBluePhoenix
Yeah sure. Actually the first five maps or so were well balanced after extensive responses from u guys hence they can be published. The only thing remaining is addition of storyline which i now intend to do using triggering which i did not know earlier.I can add that later on.The reviews to the changed maps are under the topic " arena of heroes - reinforced "
What do you think dev?
I am perfectly fine with coolguy's idea though i feel ppl will have a wierd feeling playing a campaign without story for the first time