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Fire Shooting
Posted: Sun May 03, 2015 1:21 pm
by Darkknight
This tech will give guard towers, fortress, castles, war ships, other structures which are ranged and catapults ability to make stuff on fire like a fire archer
7 turns to research
Researched in advancement center and castles
Re: Fire Shooting
Posted: Sun May 17, 2015 10:17 pm
by cakidtraptinid
Fortressand castle already shoot pojectile that is on fire. Fire archer perk? Or create a tech for towers, fortress, and castles that takes regular archer abilities and then add fire or poison archer bonus that can be researched at each tower for upgrade. Upgrade towers to fortress using that forever useless machinery tech
Re: Fire Shooting
Posted: Thu Jun 04, 2015 7:52 pm
by ejm29
Darkknight wrote:This tech will give guard towers, fortress, castles, war ships, other structures which are ranged and catapults ability to make stuff on fire like a fire archer
7 turns to research
Researched in advancement center and castles
Great idea, it would make ships more useful, and establishing buildings near the enemy more hard

Re: Fire Shooting
Posted: Thu Jun 04, 2015 8:13 pm
by RiverRaider 1097
Right On I like it )
Re: Fire Shooting
Posted: Thu Jun 04, 2015 9:50 pm
by Alexander82
i proposed something similar some time ago, i agree. we need something to make a better defense against ships
Re: Fire Shooting
Posted: Fri Jun 05, 2015 12:06 am
by RiverRaider 1097
Yeah I remember that now, good ideas just keep get forgotten what can we do about it if anything?
Re: Fire Shooting
Posted: Fri Jun 05, 2015 1:59 pm
by silentz27
Nice idea