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Flagship
Posted: Sun May 03, 2015 9:24 pm
by balint
I prefer labd warfare, but every fleet must have a flagship am I right?
mayve it could be a special sea unit, which every player can have only one.
Re: Flagship
Posted: Sun May 03, 2015 9:30 pm
by COOLguy
Maybe it could be like a banner bearer at sea?
Re: Flagship
Posted: Mon May 04, 2015 2:19 pm
by balint
For me it's okay.
Re: Flagship
Posted: Mon May 04, 2015 3:56 pm
by silentz27
Maybe the banner carrier or flag or symbols have given a buffs to the other nearby ally its bcoz their moral was affected with their
Re: Flagship
Posted: Thu May 14, 2015 12:42 pm
by Darkknight
Maybe flagship will make ships up to 3 squares away have +3 attack
Re: Flagship
Posted: Mon May 18, 2015 6:34 pm
by cakidtraptinid
Shorter range than warship but bonus against them to do more damage or maybe fire damage like the fire archer but start at 3 instead of 5to keep from being too over powered . Theres a map in campaigns that is a huge sea battle and with a lot of warship on warship doing only 1damage at a time made them pretty much useless. Basically had to have 20-25 workers building catapult ships the whole game. Need to have something that does ok damage to other ships that is between the ranges of catapult ship and trireme
Re: Flagship
Posted: Tue May 19, 2015 12:54 am
by silentz27
That's good and this effect will have to flag and banner barrier too
Re: Flagship
Posted: Thu Jan 07, 2016 1:15 pm
by SirDoucheBag
Suggestion: The Flag Ship bearing bonuses to ship units only, also maintains a high defense against all ship units but In return Does less damage to water units and little too no damage to land units and buildings. This "Flag ship" would be like a priority target not so much as it's killing everything it just take some major damage to destroy. Like a tank. The flagship is for bonus support and Damage absorption giving Your naval units breathing room from incoming attack. As (when against a.I.) it targets The flagship due to it's Ability to be hard to kill. While supporting The players water units with Small additional bonuses within a certain tile radius. 8 turns to build. Perhaps The Flagship receives a reduction of movement in "light water" having to move slower the in "dark water tiles" because Its size.