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The maze

Posted: Mon May 04, 2015 10:41 am
by Darkknight
The maze will be different every time you play.
How to win:
Reach the center of the maze and destroy the watch tower to win
You will have 1 heavy lancer. The maze will have some pikemens, light calvary and skimrishers trying to kill you. You need to go to the center of the maze ALIVE and break a enemy watch tower to win.

Re: The maze

Posted: Mon May 04, 2015 1:22 pm
by COOLguy
So needed:

-Like an algorithm for wall placement
-and for generating enemies

This mode sounds pretty fun. :)

Re: The maze

Posted: Tue May 05, 2015 5:33 am
by balint
I am not good with algortihms but what about changing the map's layout every weekend?

Re: The maze

Posted: Tue May 05, 2015 2:08 pm
by COOLguy
That has possibility. It can even be done with the unit editor (rocks).

Re: The maze

Posted: Sat Jan 02, 2016 10:20 pm
by FiredClay
Try setting the map set up to 3 players and the extra player is for the walls. Give the wall movement of 1 or 2 spaces and the maze will be changing.

Re: The maze

Posted: Sat Jan 02, 2016 10:26 pm
by Hardeep
FiredClay wrote:Try setting the map set up to 3 players and the extra player is for the walls. Give the wall movement of 1 or 2 spaces and the maze will be changing.
Thats some voodoo stuff right there :)

Re: The maze

Posted: Sat Jan 02, 2016 10:37 pm
by FiredClay
I've gave thought to something similar except it's an escape from the center

Re: The maze

Posted: Sat Jan 02, 2016 10:47 pm
by FiredClay
Use of the fog of war could make it like the Greek mythological labyrinth

Re: The maze

Posted: Sat Jan 02, 2016 11:03 pm
by DoomCarrot
Why do I get the feeling that this would get very old very quick though lol...

Why not just make a campaign like this called "walls" or something with like 50 maps? I feel like that would be more then enough