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items and crafting ANSWERED

Posted: Mon May 18, 2015 7:55 am
by Lancer
Every new game you start with 0 items and to get for example broad swordsmen you have to produce shield for example 2 turns and produce sword for 3 turn from blacksmith then craft it in new crafting menu upgrade for unit adding more complex to the game,and maybe make blueprints buyable for gem in upgrades menu. Or produce cloth in town and producing tiny tools.in blacksmith and then crafting together in medkit to chose to heal specific unit,also maybe triggers to add items to your imventory.Continue this idea as project? It seems pretty legi a so called "strategy" game always needs more compex and advanced stuff

Re: items and crafting

Posted: Mon May 18, 2015 2:14 pm
by COOLguy
Yes and it's cool, but this is a whole different game you're describing than AoS.

Re: items and crafting

Posted: Mon May 18, 2015 4:56 pm
by ollie444
Totally agree.
We don't want the game to get too complex.
Remember easy to learn, hard to master.