items and crafting ANSWERED
Posted: Mon May 18, 2015 7:55 am
Every new game you start with 0 items and to get for example broad swordsmen you have to produce shield for example 2 turns and produce sword for 3 turn from blacksmith then craft it in new crafting menu upgrade for unit adding more complex to the game,and maybe make blueprints buyable for gem in upgrades menu. Or produce cloth in town and producing tiny tools.in blacksmith and then crafting together in medkit to chose to heal specific unit,also maybe triggers to add items to your imventory.Continue this idea as project? It seems pretty legi a so called "strategy" game always needs more compex and advanced stuff