armour
Posted: Tue May 26, 2015 7:04 pm
I think at armour in this version should be like this.
New stat: armour piercing, if armour piercing is bigger than armour only then damage is taken.
Two armour types: pierce, againist not high explosive attacks
Explosive, againist high explosive attacks (artillery, guns of ships)
New stat: armour piercing, if armour piercing is bigger than armour only then damage is taken.
Two armour types: pierce, againist not high explosive attacks
Explosive, againist high explosive attacks (artillery, guns of ships)