Page 1 of 1

armour

Posted: Tue May 26, 2015 7:04 pm
by Ness
I think at armour in this version should be like this.

New stat: armour piercing, if armour piercing is bigger than armour only then damage is taken.
Two armour types: pierce, againist not high explosive attacks
Explosive, againist high explosive attacks (artillery, guns of ships)

Re: armour

Posted: Tue Sep 29, 2015 2:59 pm
by balint
This concept is really good. I would suggest a third type too (if the engine can handle that much)
Against heavy huter weapons. Such like Kamikaze planes, Heavy machine guns...