Terrain Bonuses

Suggestions about the gameplay, the controls, buttons and so on.
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Rolt
Posts: 4
Joined: Sat Apr 25, 2015 5:17 pm

Terrain Bonuses

Post by Rolt »

Sorry, there was already a similar theme, but not fully disclosed. I offer the following items:
1). Bonuses plain - there can be no bonuses.
2). Bonus forests - Reduces rifle attack on -1, but enhances the protection of the shooting attack on 2
3). Bonus road - adds to the one for the slow movement of troops (healers catapult balisty, containers, etc.), but reduces protection against infantry attacks by -1
4). Bonus desert - adds +1 to the attack and protect the infantry unit reduces the speed is faster (knights, wagons)
5). Bonus towers - increases the range of attack archers
I'll be glad your suggestions
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Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Bonus area

Post by Alexander82 »

Rolt wrote:Sorry, there was already a similar theme, but not fully disclosed. I offer the following items:
1). Bonuses plain - there can be no bonuses.
2). Bonus forests - Reduces rifle attack on -1, but enhances the protection of the shooting attack on 2
3). Bonus road - adds to the one for the slow movement of troops (healers catapult balisty, containers, etc.), but reduces protection against infantry attacks by -1
4). Bonus desert - adds +1 to the attack and protect the infantry unit reduces the speed is faster (knights, wagons)
5). Bonus towers - increases the range of attack archers
I'll be glad your suggestions
1) agree
2) I would just add more piearcing armor to the unit on the forest tiles (or at least the unit gain +1 piearce armor for every forest tile betweein it and the attacker). I would also reduce speed of mounted units (aside elephants)
3) i would just increase speed by 1 for that turn
4) I would just reduce the speed of mounted units and carts
5) agree
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Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Re: Bonus area

Post by Darkknight »

Good idea but in forest the pierce armor should not increase. Just make the range of archers lower by 1 in forest.
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RiverRaider 1097
Posts: 455
Joined: Mon Mar 09, 2015 9:38 pm
Location: Resistance..USA

Re: Bonus area

Post by RiverRaider 1097 »

Archer ranges in these areas is a good idea, +1 range in tower -1 range in forest +1 armour
and remember,wherever your at,there you are
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