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Bone wall - IMPLEMENTED
Posted: Fri Jun 26, 2015 5:52 pm
by Sunrise Samurai
I posted in the elf wall topic that it would be nice to have more unique walls for the different races than just blocking objects like the humans have. For the undead I think there could be a technology you can research to give walls the ability to transform into a bone golem, with the same remaining hp as the wall it came from, some added armor, and a strong melee attack. Vanishing 4, 2 movement, and no longer gives bonuses to siege attacks for being a building. It essentially can turn into a powerful melee fighter for a time when attackers are getting too close and the wall won't do any good without more troops to support it. This would again differentiate it from the plain, basic human wall we are used to so far when an undead player's walls start popping up and attacking the invading army instead of passively waiting to be destroyed.
Re: Bone wall
Posted: Sat Jun 27, 2015 12:01 pm
by ejm29
I really like it!

it would defiantly make me want to build more walls as the undead!
Re: Bone wall
Posted: Sat Jun 27, 2015 3:54 pm
by Stratego (dev)
pretty good idea - i like it!
and the golem can transform back to wall?
Re: Bone wall
Posted: Sat Jun 27, 2015 5:32 pm
by Sunrise Samurai
The Vanishing counter was to ensure this can't be used to swarm with builder made units and bypass the limit on factory production based on TC count. Otherwise, it would be easy to keep building walls with swarms of builders and make golems. I think it can't transform back, and will vanish in 4 turns to keep it a good defensive option but avoid it becoming an overused foot soldier.
Re: Bone wall
Posted: Sat Jun 27, 2015 7:32 pm
by Stratego (dev)
ok! i like it - i only need a golem image for that! if anyone could help would be awesome! thanks! (we already have a bone golem topic but we had no golem image as i can remember)
Re: Bone wall
Posted: Sat Jun 27, 2015 8:13 pm
by patroid
...all i found in my foldees... maybe u need
Re: Bone wall
Posted: Wed Sep 16, 2015 8:18 pm
by Stratego (dev)
can somebody make a bone golem for the wall transition? would be awesome!
Re: Bone wall
Posted: Tue Oct 06, 2015 10:46 pm
by Alexander82
this is my wall, the golem i've made is on its own topic. btw i don't think the wall should be the same golem, but just an animated wall (like a wall made of bones were the bones themselves can move attacking the enemies but not moving).
Re: Bone wall
Posted: Wed Oct 07, 2015 4:38 am
by TheBluePhoenix
Looks good enough
Re: Bone wall
Posted: Wed Oct 07, 2015 10:13 am
by Alexander82
reworked some connections
Re: Bone wall
Posted: Tue Oct 20, 2015 4:45 pm
by Alexander82
As far as i can see the wall idea is different from the current tower-golem
Do you want me to make a little golem for the wall too?
Re: Bone wall
Posted: Tue Oct 20, 2015 7:24 pm
by Stratego (dev)
i am not sure we need the same effect for the wall - do we?
Re: Bone wall
Posted: Tue Oct 20, 2015 8:28 pm
by Alexander82
i don't know, it was in the basic idea
Re: Bone wall
Posted: Mon Oct 26, 2015 10:21 am
by Stratego (dev)
Alexander82 wrote:this is my wall, the golem i've made is on its own topic. btw i don't think the wall should be the same golem, but just an animated wall (like a wall made of bones were the bones themselves can move attacking the enemies but not moving).
Nice work on the walls! thanks Alexander! I also liked how u used the tower image on the turnings of the wall.
but there is still something i can not tell what, that makes it seem not to be a 3D wall, i will take time to get into it and try to show some modifications how to improve it, maybe looking for some sample images for guidace.
Re: Bone wall
Posted: Mon Oct 26, 2015 9:59 pm
by Alexander82
i might try working on the lower part of the straight orizontal wall, like adding grass or something like that
Re: Bone wall
Posted: Sun Apr 17, 2016 5:36 am
by Stratego (dev)
i have modified it a bit like this:
i have published a new dev version with the walls like this! thanks Alexander!
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 11:32 am
by Alexander82
Hey Daniel i see that my coloring is all messed up, did you change it in your version or can i edit your to make it work?
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 1:14 pm
by Alexander82
Here
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 7:52 pm
by Stratego (dev)
ok, but please keep those changes i made with the shading (eg. to make look more "hole'" like on the cornet "tower" sections where the "wall-top "road" enters.
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 7:55 pm
by Alexander82
I would, it is just that i can't use shading on team color (or it won't be recognized as team color.
I can just add some black pixels
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 7:56 pm
by Stratego (dev)
yes, or using very dark teamcoloring (compared to other lightness) that will look like darker thing.
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 7:57 pm
by Alexander82
The one i used there was the darkest i think
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 8:28 pm
by Stratego (dev)
ok, lets try yours.
Re: Bone wall - IPLEMENTED
Posted: Thu Aug 18, 2016 11:21 pm
by Alexander82
Perfect!
Re: Bone wall - IPLEMENTED
Posted: Sat Aug 20, 2016 3:13 am
by sambojin
Can bone walls be animated (like zombies)? Seeing whether there are units inside one, before transformation, is difficult.
I was thinking glowing eyes (a quick colour cycle, 4 frames or so) would do the job nicely. It would be great if all structures could have this for units inside them (even cities). Draws attention to the fact, and it's surprising how much you can do with a few frames, even with simple colour cycling on a few pixels.
I have no idea if there's units inside bone walls currently. It doesn't stand out enough.
It'd be useful for every structure though, just for "cool" factor. Nothing overboard, you don't want the graphics to become cluttered. But simple stuff would be nice.
If zombies can do it, in theory, everything can.