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Orc Javelineer - Fire Javelineer - IMPLEMENTED

Posted: Wed Aug 05, 2015 12:44 am
by Alexander82
Ranged unit with a decent range (orcs are strong and can easily throw a javellin to a good distance), useful to defend against flying units
I think it should cost 2 and have stats according to that cost

Re: Orc Javelineer

Posted: Fri Sep 04, 2015 11:49 am
by Alexander82
Stats:
Cost: 2
HP: 18
Attack power: 8
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp

Re: Orc Javelineer

Posted: Sun Sep 20, 2015 5:52 pm
by Alexander82
This is a variant of my first idea, lacking the orcs of a way to fight wooden units, like ents and such, and to make it more different from the goblin archer.
This orc light up with a torch some rags tied to its javellins
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units
Builders: Tcs, Orc Camp

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 20, 2015 7:08 pm
by TheBluePhoenix
Good

Re: Orc Javelineer - Fire Javelineer

Posted: Sat Oct 31, 2015 10:46 pm
by Alexander82
Daniel any opinion?

Re: Orc Javelineer - Fire Javelineer

Posted: Sat Oct 31, 2015 11:26 pm
by Stratego (dev)
please suggest no more orc ranged unit at the moment - until we change the approach a orcs has no ranged.

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 16, 2016 12:06 pm
by Alexander82
Can we consider this unit as a anti wood units? This should be the one used against ships, siege weapons or anything else made of wood.

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 16, 2016 1:56 pm
by Stratego (dev)
Ok

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 16, 2016 2:17 pm
by patroid
Hi,
Well this is what i made the Goblin Batrider for
.

Patroid

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 16, 2016 3:43 pm
by Alexander82
That's good. They are different approach to similar problems ;)

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 16, 2016 4:11 pm
by DoomCarrot
No, this and batrider must be in game to balance ships. Because warships could still easily dispose of batriders,and orcs have nothing to destroy warships with...

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 16, 2016 4:31 pm
by Alexander82
Yes, that was my idea. Flying unit are very mobile but are easily taken down by ranged units. On the other side those javelineers can help defending the coast line at least against transports or ships that need to come close to the land

Re: Orc Javelineer - Fire Javelineer

Posted: Mon Aug 22, 2016 9:49 pm
by Alexander82
Animated Version

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 23, 2016 1:49 am
by TheBluePhoenix
Change the frame speed To add continuity

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Aug 23, 2016 6:30 am
by Alexander82
Faster?

Re: Orc Javelineer - Fire Javelineer

Posted: Wed Aug 24, 2016 6:10 am
by Alexander82
Edited the flame

Re: Orc Javelineer - Fire Javelineer

Posted: Wed Aug 24, 2016 10:09 pm
by Alexander82
About that unit, can you make it in game? Orcs need some way to defend against ships

Re: Orc Javelineer - Fire Javelineer

Posted: Wed Aug 24, 2016 10:15 pm
by Stratego (dev)
ok, i suggest it onto vote. thanks!

Re: Orc Javelineer - Fire Javelineer

Posted: Wed Aug 24, 2016 10:15 pm
by Stratego (dev)
ok, i suggest it onto vote. thanks!

Re: Orc Javelineer - Fire Javelineer

Posted: Wed Aug 24, 2016 10:17 pm
by Alexander82
Ok, i would have placed it as a basic unit (in tcs) just to balance that

Re: Orc Javelineer - Fire Javelineer

Posted: Thu Aug 25, 2016 5:47 am
by Stratego (dev)
ok, it can be TC unit.

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 11:19 am
by Alexander82
upgrade 1

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 11:20 am
by Alexander82
upgrade 2

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 11:23 am
by Alexander82
Stats:

Fire Javelineer
Cost: 3
HP: 18
Attack power: 10
Range: 4
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 7
Spell resistance: 0%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
This unit will be a basic unit (can be used in games with no upgrades and it doesn't cost gems)
Elite Fire Javelineer
Cost: 3
HP: 21
Attack power: 13
Range: 5
Armor: 1
Pierce armor: 1
Speed: 3
Sight: 8
Spell resistance: 30%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp
Master Fire Javelineer
Cost: 3
HP: 21
Attack power: 16
Range: 6
Armor: 2
Pierce armor: 2
Speed: 3
Sight: 9
Spell resistance: 50%
size 1x1
Skills:
Burning effect
High bonus damage against wooden units (siege units, plants, ships)
Builders: Tcs, Orc Camp

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 11:25 am
by Alexander82
basic unit reanimated

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 3:59 pm
by Alpha
A very powerful raged unit, seems a little too OP.

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 4:01 pm
by Alexander82
It is mostly anti wooden (particularly anti-ships)

It shouldn't have bonus against anything that isn't a ent, a ship or a siege unit

Re: Orc Javelineer - Fire Javelineer

Posted: Sun Sep 18, 2016 4:07 pm
by Alpha
Oh, the stats confused me.

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Sep 20, 2016 8:03 pm
by Alexander82
Corrected the team color

Re: Orc Javelineer - Fire Javelineer

Posted: Tue Sep 20, 2016 8:15 pm
by Alpha
nioce, This unit should be ready for implementation