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Goblin Archer - IMPLEMENTED

Posted: Wed Aug 05, 2015 1:03 am
by Alexander82
Unit with a good range and very good against flying units but very fragile
I think a good cost could be 2. If someone want to make stats that can be balanced on that cost will be welcome

Re: Goblin Archer

Posted: Fri Aug 28, 2015 9:14 am
by TheBluePhoenix
Good like it

Re: Goblin Archer

Posted: Fri Aug 28, 2015 11:11 am
by patroid
Good but you should rework the shading :-) i try to show.

The shading guy : patroid

Re: Goblin Archer

Posted: Fri Aug 28, 2015 11:21 am
by patroid
Here ut is.

The shading guy : patroid :-)

Re: Goblin Archer

Posted: Fri Aug 28, 2015 11:47 am
by Alexander82
Hahhaah great!

Re: Goblin Archer

Posted: Fri Aug 28, 2015 3:39 pm
by TheBluePhoenix
to be frank i dont see much difference in the two

Re: Goblin Archer

Posted: Fri Aug 28, 2015 4:33 pm
by ejm29
TheBluePhoenix wrote:to be frank i dont see much difference in the two
Neither do I. :?

Re: Goblin Archer

Posted: Fri Sep 04, 2015 11:47 am
by Alexander82
Stats:
Cost: 2
HP: 16
Attack power: 6
Range: 5
Armor: 0
Pierce armor: 0
Speed: 3
Sight: 8
Spell resistance: 0%
size 1x1
Builders: Tcs, Orc Camp

Re: Goblin Archer

Posted: Thu Sep 10, 2015 4:00 pm
by Alexander82
Any suggestions?

Re: Goblin Archer

Posted: Thu Sep 10, 2015 4:10 pm
by TheBluePhoenix
Nice enough. Just reduce the sight by 1 or 2 maybe

Re: Goblin Archer

Posted: Thu Sep 10, 2015 4:36 pm
by ejm29
Id ppersonally reduce the hp to 10, and sight to 6-5. But thats just me :)

Re: Goblin Archer

Posted: Thu Sep 10, 2015 5:51 pm
by TheBluePhoenix
Its an orc so it has to be strong . So that is kind of ok

Re: Goblin Archer

Posted: Thu Sep 10, 2015 8:28 pm
by ejm29
I thought it was a Goblin? ;)

Re: Goblin Archer

Posted: Thu Sep 10, 2015 8:46 pm
by TheBluePhoenix
Oops sorry wrong post. Okay yes goblin need to have less health and armour

Re: Goblin Archer

Posted: Thu Sep 10, 2015 10:17 pm
by Alexander82
But i think it should have more healt compared to an elven archer, while it should have a lower range/damage I shaped its stats by looking the elven archer's

Re: Goblin Archer

Posted: Fri Sep 11, 2015 6:22 am
by TheBluePhoenix
Ok

Re: Goblin Archer

Posted: Fri Sep 11, 2015 9:24 am
by ejm29
But it also got to fit in with the other goblin units stats (ie, spiker and slave)

Re: Goblin Archer

Posted: Fri Sep 11, 2015 9:29 am
by Alexander82
Yes, but i think it should have at least something better compared to the elf archer, its worse compared to most stats

Re: Goblin Archer

Posted: Fri Sep 11, 2015 9:34 am
by ejm29
True, but I doubt a goblin archer with "regular" stats will be implemented. As Daniel did not seem to keen on giving the orcs an affective ranged unit. Just my opinion :)

Re: Goblin Archer

Posted: Fri Sep 11, 2015 9:37 am
by Alexander82
But Orcs need some good ranged units... the game would be too imbalanced if not,... you can't leave a race totally powerless against flying units, ranged and ships...
Ordcs really need a decent ranged unit.
Goblin could be less strong and cheaper, we might halves their stats and cost, what do you think?

Re: Goblin Archer

Posted: Fri Sep 11, 2015 10:29 am
by TheBluePhoenix
Maybe the orcs can throw boulders for a cumulative damage. I think there is also a topic running on this idea.

Re: Goblin Archer

Posted: Fri Sep 11, 2015 11:00 am
by Alexander82
Yes, i nade the image and proposed the tech, but ee also need a cheap ranged unit against flying enemies

Re: Goblin Archer

Posted: Fri Sep 11, 2015 11:13 am
by ejm29
I completely agree! Ive always thought that orcs are very under powered. If it was up to me I would implement this today. Im just saying that Daniel did not seem to keen. And in the end its his decision. :)

Re: Goblin Archer

Posted: Wed Sep 16, 2015 12:03 pm
by Alexander82
Daniel what do you think of this unit?

Re: Goblin Archer - IMPLEMENTED

Posted: Tue Sep 29, 2015 4:57 am
by Stratego (dev)
ok, i have implemented it, but with shorter range and inaccuracy.
thanks!

Re: Goblin Archer - IMPLEMENTED

Posted: Tue Sep 29, 2015 8:12 am
by Alexander82
Ok shorter range... but why inaccuracy?
Now that we have two ranged unit i might also draw another building to build both of them, would you like it?

Re: Goblin Archer - IMPLEMENTED

Posted: Tue Sep 29, 2015 9:36 am
by Alexander82
I've made this one

Re: Goblin Archer - IMPLEMENTED

Posted: Wed Sep 30, 2015 10:40 am
by Alexander82
Hey guys have anyone tried the goblin archer? I downloaded the new version but cant fin it

Re: Goblin Archer - IMPLEMENTED

Posted: Thu Oct 01, 2015 5:53 am
by Stratego (dev)
sorry fix is up on server in 10

Re: Goblin Archer - IMPLEMENTED

Posted: Thu Oct 01, 2015 9:26 am
by Alexander82
thanks!