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Ettin - IMPLEMENTED

Posted: Fri Aug 07, 2015 12:04 am
by Alexander82
Two headed giant. Every head has a distinctive personality and control a single arm (the one on its side).
I've edited a couple of images and melded them together

Here is a first result (i have to add shading and some details)

The unit in game should be a heavy hitter with a double attack

Re: Ettin

Posted: Sat Aug 08, 2015 8:56 am
by Alexander82
added some shading and some details

Re: Ettin

Posted: Sat Aug 08, 2015 5:30 pm
by Alexander82
added shades on hair and mahe his skin more uniform

Re: Ettin

Posted: Thu Aug 27, 2015 3:10 pm
by Alexander82
Stats
Cost: 10
Hp: 100 (bigger than a troll)
Attack power: 20
Range 1 (maybe 2 because it's a tall creature)
Armor: 3
Pierce armor: 3
Speed: 4
sight: 6
Action/turn: 2
Spell resistance: 50% (it has two personalities and you need to convert both), Trample (area attack)
Builder: tc, volcano

Re: Ettin

Posted: Thu Aug 27, 2015 3:26 pm
by Stratego (dev)
i suggest more shading or something the body parts look flat i think.

Re: Ettin

Posted: Thu Aug 27, 2015 3:30 pm
by Alexander82
Which part mostly?

Re: Ettin

Posted: Thu Aug 27, 2015 4:13 pm
by Alexander82
I reworked the arms a bit and increased the contrast between the parts in shadow and those in light
it should have a more "3d" look now

Re: Ettin

Posted: Thu Aug 27, 2015 4:25 pm
by ejm29
That looks a lot better! Though in my opinion the feet look a tiny bit strange. A bit like he's walking on his claws :)

Re: Ettin

Posted: Thu Aug 27, 2015 4:42 pm
by Alexander82
I might try to add some perspective.

Re: Ettin

Posted: Fri Aug 28, 2015 4:04 pm
by Alexander82
here two possible solutions

Re: Ettin

Posted: Fri Aug 28, 2015 4:32 pm
by ejm29
The first one looks a lot better! :P

Re: Ettin

Posted: Fri Aug 28, 2015 4:48 pm
by patroid
Hi


strongly reshaded small cub rework and feeds are different now.

THE SHADY SHADING MAN : patroid

Re: Ettin

Posted: Fri Aug 28, 2015 4:52 pm
by Alexander82
The real slim shading man :D

Re: Ettin

Posted: Fri Aug 28, 2015 4:53 pm
by ejm29
I can't see any difference..... are you sure you have not posted the same image again?

Re: Ettin

Posted: Fri Aug 28, 2015 5:03 pm
by Alexander82
The shadows on the legs are fairly stronger and the tip of the club is different

Re: Ettin

Posted: Fri Aug 28, 2015 7:42 pm
by ejm29
Ah! Ok, I can sort of see it now :)

Re: Ettin

Posted: Mon Nov 02, 2015 2:32 pm
by Alexander82
Daniel what you think abou this unit?

The ettin is a classic fantasy creature, it is a pretty common one.

Re: Ettin

Posted: Mon Nov 02, 2015 5:39 pm
by Stratego (dev)
Ok! Please json it! Thanks!

Re: Ettin

Posted: Mon Nov 02, 2015 11:28 pm
by Alexander82
Perfect!

Re: Ettin

Posted: Tue Nov 03, 2015 11:57 pm
by Alexander82
Ok i'm pretty sure i'll need some hints

Code: Select all

{
   "unitTypeName":"UNIT_ETTIN",
   "unitType":98,
   "uiDefinition":{
      "visuals":[
      
      
         {
            "imgName":"64_unit_ettin.png",
            "type":"DEFAULT",
            "shiftIndicatorsDown":0,
            "typeExtra":0.0,
            "imgColumns":8,
            "imageDefParts":[
               {
                  "cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
                  "layer":"UNITS",
                  "shiftCol":0,
                  "shiftRow":0,
                  "clickable":true
               }
            ]
         }

         
         ]
   },
   
   "unitStatSheet":{
         "unit":{

            "isTechnology":false,
            "costTurn":3,
            "grantorShopItems":[244],
            "hpMax":100,
            "power":20,
            "rangeAttack":2,
            "armorPierce":3,
            "armorNormal":3,
            "sight":6,

            "unitSizeCol":1,
            "unitSizeRow":1,
            "isUnderConstruction":false,
            "isFactory":false,
            "isFactoryThatNotAffectsFactoryLimits":false,
            "isOccupiableBuilding":false,
            "isWalkableThrough":true,

            "powerAccuracyPenalty":0.0,
            "powerRange":0,
            "powerRangePenaltyPercent":0,
            "attackTypeBurningRock":false,
            "attackTypeArrow":false,

            "rangeWalk":4,            
            "trnWalkTerrain":[
               {"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
               {"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
            ],
            

            "convertRange":0,
            "convertResistance":0.0,
            "convertPossibility":0.0,
            "rangeHeal":0,
            "healRate":0,
            "rangeMend":0,
            "mendRate":0,
            "canBuild":false,
            "bonusMendingWhenConstructing":0.0,
            "bonusMending":0.0,
            "bonusHealing":1.0,

            "carryCapacity":0,
            "canBeCarried":true,
            "isCarriedUnitSurvivesIfIDie":false,
            "isCarrierCanCarryUnderConstruction":false,
            "isCarrierHidesCarriedUnits":true,
            "isCarrierLetCarriedUnitsToShoot":false,
            "isCarrierRemovesTerrainDrawbacks":false,

            "maxActionCount":2,
            "canOccupyBuilding":true,
            "canKillForest":false,
            "canFlyAsteroid":false,
            "isStealthUnit":false,
            "canSeeStealthUnits":false,

            
            "trnWeaponEffects":[
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
                  "effDefault":"EFFECT_FIRE_ARROWS",
                  "effOptions":null
               },
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_SPELLCAST",
                  "effDefault":"EFFECT_US_SNIPER_ROCKET",
                  "effOptions":["EFFECT_US_SNIPER_ROCKET", "EFFECT_US_FIRE_ROCKET", "EFFECT_US_STINK_BOMB"]
               }
               
            ],


        "trnCategories":["U_WAR_UNITS"],
        "trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON"]{
   "unitTypeName":"UNIT_ETTIN",
   "unitType":98,
   "uiDefinition":{
      "visuals":[
      
      
         {
            "imgName":"64_unit_ettin.png",
            "type":"DEFAULT",
            "shiftIndicatorsDown":0,
            "typeExtra":0.0,
            "imgColumns":8,
            "imageDefParts":[
               {
                  "cropToRect":{"top": 0,"left":0,"bottom":32,"right":256},
                  "layer":"UNITS",
                  "shiftCol":0,
                  "shiftRow":0,
                  "clickable":true
               }
            ]
         }

         
         ]
   },
   
   "unitStatSheet":{
         "unit":{

            "isTechnology":false,
            "costTurn":3,
            "grantorShopItems":[244],
            "hpMax":100,
            "power":20,
            "rangeAttack":2,
            "armorPierce":3,
            "armorNormal":3,
            "sight":6,

            "unitSizeCol":1,
            "unitSizeRow":1,
            "isUnderConstruction":false,
            "isFactory":false,
            "isFactoryThatNotAffectsFactoryLimits":false,
            "isOccupiableBuilding":false,
            "isWalkableThrough":true,

            "powerAccuracyPenalty":0.0,
            "powerRange":0,
            "powerRangePenaltyPercent":0,
            "attackTypeBurningRock":false,
            "attackTypeArrow":false,

            "rangeWalk":4,            
            "trnWalkTerrain":[
               {"terrainType":"TERRAINS_FORESTWALKABLE", "modifier":1},
               {"terrainType":"TERRAINS_SAILABLE", "modifier":0.6}
            ],
            

            "convertRange":0,
            "convertResistance":0.0,
            "convertPossibility":0.0,
            "rangeHeal":0,
            "healRate":0,
            "rangeMend":0,
            "mendRate":0,
            "canBuild":false,
            "bonusMendingWhenConstructing":0.0,
            "bonusMending":0.0,
            "bonusHealing":1.0,

            "carryCapacity":0,
            "canBeCarried":true,
            "isCarriedUnitSurvivesIfIDie":false,
            "isCarrierCanCarryUnderConstruction":false,
            "isCarrierHidesCarriedUnits":true,
            "isCarrierLetCarriedUnitsToShoot":false,
            "isCarrierRemovesTerrainDrawbacks":false,

            "maxActionCount":2,
            "canOccupyBuilding":true,
            "canKillForest":false,
            "canFlyAsteroid":false,
            "isStealthUnit":false,
            "canSeeStealthUnits":false,

            
            "trnWeaponEffects":[
               {
                  "weaponSlot":"WEAPON_EFFECT_SLOT_WP_1",
                  "effDefault":"EFFECT_INSTANT_TRAMPLE",
                  "effOptions":null
               },

        "trnCategories":["U_WAR_UNITS"],
        "trnModifiers":{"unitTypes":["EFFECT_INSTANT_TRAMPLE", "EFFECT_ENCHANT_POISONED_WEAPON", "EFFECT_CAST_POISON_WEAPON"]},
        "trnCanNotCarryMe":{},
        "trnBuilders":{"unitTypes":["UNIT_TC","UNIT_MEGA_BUILDING_VOLCANO"]},
        "trnBonusList":[       
      {
         "modifier":3,         
         "unitList":{"categories":["U_MEGA_BUILDINGS"]}         
      },
        "trnBestAgainstMeWater":{"categories":["U_SHIP_ATTACK"]},
        "trnBestAgainstMeGround":{"categories":["U_ANTI_ARCHER"]}
            

         }
   },
   "soundDefinition":
      "soundPacks":[
         {"soundEvent":"UNIT_SELECTED","packName":"SOUND_PACK_UNIT_SELECT_LAND_UNIT"},
         {"soundEvent":"UNIT_AFFIRM_MOVE","packName":"SOUND_PACK_UNIT_SELECT_ORC_LAND_UNIT"},
         {"soundEvent":"UNIT_ATTACK","packName":"SOUND_PACK_UNIT_SELECT_UND_LAND_UNIT"},
         {"soundEvent":"UNIT_DAMAGE","packName":"SOUND_PACK_UNIT_DAMAGED_ORC"}         
         ]
   }

Re: Ettin

Posted: Thu Nov 05, 2015 9:52 am
by Alexander82
Is that ok Daniel?

Re: Ettin

Posted: Thu Nov 05, 2015 9:26 pm
by Stratego (dev)
thanks for trying!

- there were many format errors, and was copied text into the middle of the same text.
- also you have deleted ] characters - dont do such that will ruin the format.
- also UNIT_ORC_BUILDING_VOLCANO is the name of the volcano type
- u did not set race
- also please try it in json formatter and that will tell you the format problems that u may have accidentally do.

(i am working on it)

...

ok it is in, io have removed him from the TC

i see that the image is not good in team coloring, would u fix it? thanks!

Re: Ettin

Posted: Thu Nov 05, 2015 11:02 pm
by Alexander82
here

Btw, can't we make another building that allow us to train these units? Right now orcs strenght is too dependant on the chance to build a volcano. In maps where you are short on space you really loos most of your strongest options.

Re: Ettin

Posted: Fri Nov 06, 2015 8:37 am
by Stratego (dev)
ok, we can have a cave or something (maybe what can be built on hills only? (although that would decrease the usability on some maps)
and in cave can have the big troll, and ettin produced.
we would need a good image for the "cave-mountain".

Re: Ettin - IMPLEMENTED

Posted: Fri Nov 06, 2015 8:40 am
by Alexander82
I'll make one now, i think there is no need to make it buildableon ills only, like the volcano that you can build anywhere you have space. On the other hand i would make it buildable on forest (after all is a simple cave).

Re: Ettin - IMPLEMENTED

Posted: Fri Nov 06, 2015 9:11 am
by Alexander82
What about that?

Re: Ettin - IMPLEMENTED

Posted: Fri Nov 06, 2015 9:14 am
by Stratego (dev)
i like my idea having carved cave and a assembled cave separately :)

image: it is 2Dish, we need one that looks 3D - maybe start from the 1x1 tile mountain image and "carve" a cave into it.

Re: Ettin - IMPLEMENTED

Posted: Fri Nov 06, 2015 9:15 am
by Alexander82
ok, i've just edited a cave i've found right now :D
i didn't want to exceed the 32x32 limit to save slots

Re: Ettin - IMPLEMENTED

Posted: Fri Nov 06, 2015 9:45 am
by Stratego (dev)
slots?
no, it can exceed 32px upwards if u want no problem.

Re: Ettin - IMPLEMENTED

Posted: Fri Nov 06, 2015 9:52 am
by Alexander82
do you like that?