1x1 castles in Maps from AOS fans - IMPLEMENTED
Posted: Fri Aug 14, 2015 10:30 am
Good Morning.
I am currently playing through the AOS fan maps and have found an issue with a couple of them which I think is a balancing bug (But feel free to relocate this message if you disagree)
Basically, in a couple of the maps (Currently playing "Castle by Levin") there are 1x1 castles. These cannot be occupied, they have very high hit points (1020) and the usual unit modifiers do not seem to be applied. For instance, a battering ram does 3 points of damage. Fire archers do not set them on fire. The only way to damage them seems to be using elephants (~12 points per hit) and catapults (31 points per hit) which takes forever (I do not have access to the Trebuchet yet).
In my current game, I have defeated my opponent after 19 turns (4 gems) but it will take another 30-40 turns to remove the castles (1 gem!)
"Chessboard by Deptusi" has the same issue, only 8 castles to remove this time. Defeated in 23 turns, castles took 70 turns...
Could I suggest that the 2500% modifier applied to the battering ram for 2x2 castles is corrected for these 1x1 castles or that the maps gem award is adjusted for the 'realism' of the long siege!
Cheers
I am currently playing through the AOS fan maps and have found an issue with a couple of them which I think is a balancing bug (But feel free to relocate this message if you disagree)
Basically, in a couple of the maps (Currently playing "Castle by Levin") there are 1x1 castles. These cannot be occupied, they have very high hit points (1020) and the usual unit modifiers do not seem to be applied. For instance, a battering ram does 3 points of damage. Fire archers do not set them on fire. The only way to damage them seems to be using elephants (~12 points per hit) and catapults (31 points per hit) which takes forever (I do not have access to the Trebuchet yet).
In my current game, I have defeated my opponent after 19 turns (4 gems) but it will take another 30-40 turns to remove the castles (1 gem!)
"Chessboard by Deptusi" has the same issue, only 8 castles to remove this time. Defeated in 23 turns, castles took 70 turns...
Could I suggest that the 2500% modifier applied to the battering ram for 2x2 castles is corrected for these 1x1 castles or that the maps gem award is adjusted for the 'realism' of the long siege!
Cheers