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new unit: tax agent - ANSWERED
Posted: Tue Sep 01, 2015 12:14 pm
by Alexander82
I was thinking to a unit that has no real fighting ability but that can give a production bonus to a tc.
if you have a tax agent in your tc or in a factory or castle you gain an extra point per turn. This bonus don't stack.
Basically you produce units in half time
Re: new unit: tax agent (we can work on the name)
Posted: Tue Sep 01, 2015 12:59 pm
by Darkknight
Isnt this too powerful? Elephants/catapults will be made very fast and units like man at arms will only take 1 turn to make.
Re: new unit: tax agent (we can work on the name)
Posted: Tue Sep 01, 2015 2:31 pm
by COOLguy
The idea sounds cool, but potentially op. It would have to be very expensive and limited.
Re: new unit: tax agent (we can work on the name)
Posted: Tue Sep 01, 2015 7:13 pm
by ejm29
I also think this is a bit OP. But I do really like the idea.
Maybe it could have a hight turn cost (10?) And be limited to only 1 per player?
Re: new unit: tax agent (we can work on the name)
Posted: Tue Sep 01, 2015 7:15 pm
by ejm29
Ooops! Sorry! I basically just repeated CoolGuys comment.

Re: new unit: tax agent (we can work on the name)
Posted: Tue Sep 01, 2015 8:22 pm
by Alexander82
You might make it cost 15 or 20 turns or give a cooldown to its ability
Re: new unit: tax agent (we can work on the name)
Posted: Wed Sep 02, 2015 9:07 am
by TheBluePhoenix
Why not we make it like this:
All high cost units(6 and more) be produced in 3/4 time and it be producable in the castle only 1 per time per castle and dies immediately after the high cost unit is produced ? This way t wont be op
Re: new unit: tax agent (we can work on the name)
Posted: Wed Sep 02, 2015 11:58 am
by Alexander82
That way would be useless...
i think we might make this an active ability. When you use it you gain a round of production and you can't use it before 3/4 turns.
Re: new unit: tax agent (we can work on the name)
Posted: Sun Sep 27, 2015 6:29 am
by Stratego (dev)
moneyman seems to be the same and we already have it in game - i think.
Re: new unit: tax agent - ANSWERED
Posted: Sun Sep 27, 2015 8:41 am
by Alexander82
This is different. Moneyman can help collecting turns from more tcs to a single one, but in total you loose turns.
Tax agent use one slot of your buildings to double production rate
Re: new unit: tax agent - ANSWERED
Posted: Sun Sep 27, 2015 9:24 am
by Stratego (dev)
oh, than that is totally op.
Re: new unit: tax agent - ANSWERED
Posted: Sun Sep 27, 2015 9:29 am
by Alexander82
ok

Re: new unit: tax agent - ANSWERED
Posted: Thu Jul 12, 2018 4:00 am
by General Brave
I'm intrigued, can we have something like this to Maps editor.