Page 1 of 1

Woodsman

Posted: Tue Sep 01, 2015 5:55 pm
by Sligo
I looked through and didn't see this idea. Basically, a woodsman is the same as a worker (non-combat, 3 turns to build). Can do the same stuff as a worker, but does not get the benefit of Ambidextrous. What this unit can do is clear a forest/wooded tile (turn it into its underlying terrain). This takes 6 turns to complete (or less, if more woodsmen put to the task). On the turn it is completed, the nearest TC gains a bonus - its current project is reduced by one turn.

The tactical benefit is this would allow moving heavy units (wagons, catapults, etc) through areas otherwise restricted because of forest terrain.

Re: Woodsman

Posted: Wed Sep 02, 2015 9:10 am
by TheBluePhoenix
May be it should clear all types of terrain and objects. Such idea has been discussed earlier