Production with fullbuilding
Posted: Mon Sep 07, 2015 7:28 am
When a building is full the production stops, and i understand it's normal, because you wouldn't have the space to place the extra unit, but i think we might improve the way that feature works.
To begin with, if i have a full building but i'm producing a technology that shouldn't be stopped, because a tech doesn't occupy slots.
Another thing i was thinking is that we might allows the unit production to go on even with a full building, with the exception that it remain locked on 1 turn until we don't leave a slot free.
What do you think guys?
To begin with, if i have a full building but i'm producing a technology that shouldn't be stopped, because a tech doesn't occupy slots.
Another thing i was thinking is that we might allows the unit production to go on even with a full building, with the exception that it remain locked on 1 turn until we don't leave a slot free.
What do you think guys?