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Trampling Charge - ANSWERED
Posted: Wed Sep 09, 2015 10:27 pm
by Alexander82
Cavalry units learn to hit more enemies at once: Sword cavalry unit when hitting an enemy hit also the 2 adjacent unit on the sides, while spear cavalry hit the enemy right behind the original target
Re: Trampling Charge
Posted: Thu Sep 10, 2015 10:33 am
by ejm29
I really like it! But I don't think the engine can handle it right now (as with the ballista area damage post) but I might be wrong

Re: Trampling Charge
Posted: Thu Sep 10, 2015 1:09 pm
by Alex486
+2 on the idea.
I'll have to look for the Area Damage thread.
In the short-term, could we give calvary units area damage bonus like elephants?
Re: Trampling Charge
Posted: Thu Sep 10, 2015 6:10 pm
by COOLguy
I think your spear example has the target and attacker backwards.

Re: Trampling Charge
Posted: Thu Sep 10, 2015 8:22 pm
by RiverRaider 1097
This sounds like my idea with blades on chariot wheels concept which didn't go over to well ?
Re: Trampling Charge
Posted: Fri Sep 11, 2015 9:56 am
by Alexander82
I remember it was something like damaging during movement, but i might be wrong.
anyway we might make an extra tech for chariots to, or an active skill
Re: Trampling Charge - ANSWERED
Posted: Sun Sep 27, 2015 6:32 am
by Stratego (dev)
interesting idea but I think it (as i understand) would bring unnecessary complexity to the game.
Re: Trampling Charge - ANSWERED
Posted: Sun Sep 27, 2015 8:23 am
by Alexander82
Well... Players wouldn't have anything complicated to deal with, but if you don't like it, ok

Re: Trampling Charge - ANSWERED
Posted: Sun Sep 27, 2015 8:43 am
by Alexander82
I've just noticed that my image is wrong xD
For the lancer the collateral damage is behind the target
Horse charge
Posted: Thu Feb 01, 2018 9:48 am
by godOfKings
Cost: 6 turns
builder: Stables
Description: The horse rider charges at his enemies, dealing heavy damage to a group of enemies
Effect: If any melee horse unit dont have movement points remaining, his action (attack) gains trample effect, will b reset back to normal attack next turn
Basically if the mounted unit moves before attacking, then their attack gains trample effect but ranged mounted units wont b affected, and since war elephants already use trample, the tech wont affect it. If the mounted melee unit attacks before moving, it will simply deal normal attack, chariots may not gain this tech (since it has the blade on wheels tech pending), this tech can b considered to b area damage tech for horses

Re: Horse charge
Posted: Thu Feb 01, 2018 9:50 am
by Midonik
That makes sense and sounds like good mechanic,but won't it require coding?
Re: Horse charge
Posted: Thu Feb 01, 2018 9:52 am
by godOfKings
the condition is no movement point remaining, i saw in map editor it is possible to restore movement and action points of units with triggers, i think it might b easy to code
Re: Horse charge
Posted: Thu Feb 01, 2018 11:31 am
by Midonik
Well,triggers aren't units jsons,but mayby it's not so complicated,we need Stratego here.
Re: Horse charge
Posted: Thu Feb 01, 2018 11:42 pm
by General Brave
Sounds like a good idea, I wonder how would it fair.
Re: Horse charge
Posted: Fri Feb 02, 2018 12:52 am
by Patrol3110
The idea is good, just dont make the area dmg too big
Re: Horse charge
Posted: Fri Feb 02, 2018 5:24 am
by General Brave
Perhaps 4-3 damage?
Re: Horse charge
Posted: Fri Feb 02, 2018 8:17 am
by Patrol3110
4 sounds good
Re: Horse charge
Posted: Fri Feb 02, 2018 12:21 pm
by godOfKings
How much does elephants trample deal damage?
Re: Horse charge
Posted: Fri Feb 02, 2018 12:59 pm
by Patrol3110
godOfKings wrote:How much does elephants trample deal damage?
idk check
Re: Trampling Charge - ANSWERED
Posted: Tue Feb 27, 2018 2:51 pm
by godOfKings
viewtopic.php?f=79&t=5169&hilit=horse+charge
Just realised, sad as it may b

but it is a repost, if its not possible to implement then might as well merge them together and put in the answered archive
Re: Trampling Charge - ANSWERED
Posted: Wed Feb 28, 2018 2:03 pm
by COOLguy
Okay thanks for letting me know.