Paralyzing Blow/Stunning Blow
Posted: Wed Sep 16, 2015 12:28 am
This tech teaches the monk (and maybe other martial units like the ninja) a skill that stops another unit from acting/moving
The first thing we should choose is if the skill should be an active effect or a % effect that might occur with any blow/counterattack
The second thing is to choose if the effect should prevent the target unit to attack, move or both
The third thing should be choosing if we want the effect to have always the same succes % or if we want it scaled on the target stats
The first thing we should choose is if the skill should be an active effect or a % effect that might occur with any blow/counterattack
The second thing is to choose if the effect should prevent the target unit to attack, move or both
The third thing should be choosing if we want the effect to have always the same succes % or if we want it scaled on the target stats